Greenworks a node-webkit plugin [STEAMWORKS]

Discussion and feedback on Construct 2

Post » Mon Aug 11, 2014 11:16 pm

@Thndr That's very good news, thanks for the update!
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Post » Tue Aug 12, 2014 2:39 pm

Freak waiting time =\ Hope it be stable soon.
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Post » Wed Aug 13, 2014 11:21 am

Aw yiss, +1
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Post » Wed Aug 13, 2014 7:02 pm

Good to hear!
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Post » Fri Aug 15, 2014 5:13 am

Just saw the update too, awesome! Can't wait for it :D
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Post » Fri Aug 15, 2014 11:35 am

Yay, looking forward to this plugin.
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Post » Fri Aug 15, 2014 4:04 pm

Soo, many are really glad about this, but, as it stands this only changes one thing. That Greenworks has workshop support.
To shorten this as much as possible:
Greenworks is a Node Webkit module written for Node 0.10
Node Webkit has 2 branches, one with Node 0.10 and Old Chromium and one with Node 0.11 and New/Updated Chromium.
C2 uses the one with 0.11 as it's the most recent version that makes multiplayer for Node Webkit possible.
The reason nobody starts working on a C2 plugin is, that if such a plugin were made, only those using the old NW could use it. And nobody here wants a rollback.
It is not possible to use a Module that is written for 0.10 on 0.11 since there has been some API changes in Node that breaks compatibility.
A 0.11 will probably never come, but more likely a 0.12, they already began working on Node 0.13
We need somebody that updates Greenworks to be compatible with Node 0.11/0.12/0.13 so another one (Or the same) can write a Plugin for C2 to use it.
- Conti
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Thu Aug 21, 2014 10:10 am

Since Steam is the biggest (?) digital distribution platform (worldwide?) it would be great if C2 would support the workshop, achievements or IAP (for DLCs). :)
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Thu Aug 21, 2014 10:34 am

SgtConti wrote:We need somebody that updates Greenworks to be compatible with Node 0.11/0.12/0.13 so another one (Or the same) can write a Plugin for C2 to use it.
- Conti


Has anyone contacted Greenheart Games about hiring them (or the person they hired to create Greenworks) to update the Greenworks plug-in to be compatible with Node 0.11+?

There have been 5 games greenlit for Steam and another 30+ awaiting the Greenlight. So, if those 35+ developers and whoever else wants Greenworks each chipped in $100, there would be $3500+ to hire someone to update it.

Whoever updates the plug-in could use Kickstarter or IndieGoGo to make sure the money was pledged before they start work.
Find all the Construct 2 games that were on Steam Greenlight here
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Post » Tue Aug 26, 2014 6:30 am

Ashley wrote:All Greenworks appears to do is activate achievements and use cloud storage. If you don't need either of those features, there's no need to wait for this to go ahead, just publish the ordinary node-webkit export.


Thanks Ashley, been searching the forums for this answer.
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