Greetings and Salivations!

Discussion and feedback on Construct 2

Post » Sat Dec 03, 2011 4:37 pm

Hi there Scirraverse!

I'm a complete newbie to development, having accomplished very little in the virtual construction environment. I have some great ideas for games, but zero skills, so expect plenty of base-level questions from me! Feel free to flame me, but be sure to point me in the right direction at the same time! One of the best things about me, I make a LOT of mistakes, but rarely the same one twice!

I'm hoping to contribute here, and I'm writing a blog about my development experience as well. So hopefully it won't hurt too much.

Thanks for any help anyone reading this can send my way! Thanks in advance, and sorry for the intrusion!

Rich
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Post » Sat Dec 03, 2011 4:42 pm

Welcome to the site! Blog sounds interesting, what will the URL be?
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Scirra Founder
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Post » Sun Dec 04, 2011 2:37 am

Thanks for askin! it's urbanpaign.blogspot.com. I blog about as well as I program. Let's hope this is a better experience for both!
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Post » Sun Dec 04, 2011 2:44 am

Welcome! Best of luck to you in your game making journey! Don't hesitate for even a second to ask any question you might have, there's a very helpful community here. We don't bite.
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Post » Sun Dec 04, 2011 4:21 am

Welcome to the forum , and happy 'structing! I, too, am full of great ideas, but little actual experience in programming. The great thing about construct is that all you have to worry about is the logic; I've spent most of my time just developing and fixing my own errors, as opposed to fighting with inadequate documentation and confusing syntax.

Personally, I think this kind of simplified development is the future of building games. I was just reading an article where they had polled developers about the number one thing they wanted to see in next-gen systems. It wasn't better graphics, or more motion sensing waggle wands; it was easier development tools, allowing them to work quicker and develop cheaper. Squeezing out every last ounce of power is great for AAA games with massive budgets and savant programmers, but for those who place innovation and fun above ultra-mapped vorxels, losing a little performance and a few pixels and polys won't matter. /soapbox

Cheers,
Tim
Don't lose your work. Backup your game with Dropbox.
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Post » Sun Dec 04, 2011 6:06 am

[QUOTE=TiAm] Welcome to the forum , and happy 'structing! I, too, am full of great ideas, but little actual experience in programming. The great thing about construct is that all you have to worry about is the logic; I've spent most of my time just developing and fixing my own errors, as opposed to fighting with inadequate documentation and confusing syntax.

Personally, I think this kind of simplified development is the future of building games. I was just reading an article where they had polled developers about the number one thing they wanted to see in next-gen systems. It wasn't better graphics, or more motion sensing waggle wands; it was easier development tools, allowing them to work quicker and develop cheaper. Squeezing out every last ounce of power is great for AAA games with massive budgets and savant programmers, but for those who place innovation and fun above ultra-mapped vorxels, losing a little performance and a few pixels and polys won't matter. /soapbox

Cheers,
Tim[/QUOTE]

I agree with you completely. At first I was going the way of traditional programming. I wasn't doing bad at all, but all I really wanted to make was games. Then life got busier and I just could not dedicate my time to becoming a programming language guru. I realized that game making should be just that, and I DREAD SOFTWARE WHICH MAKES YOU LEARN A LANGUAGE to make "good" games, GM is one of them. Sadly, you will always find "those" who flame you because you use you use software like C2. I do not understand these individuals and never will nor care to, cos as far as I have seen, they never have a valid reason, they only seem to think you are inferior cos you take considerably less time to make a game than them. What a paradox!

Anyway, welcome to the community. I do not think anyone will flame you here, as far as I can tell there's no idiots here. Happy C2ing!
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Post » Mon Dec 05, 2011 2:42 am

Welcome to community ,
I am sure that you will like Construct
Good luck for your forum
(sorry i am not good in big talking )kbdmaster2011-12-05 02:43:48
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Post » Mon Dec 05, 2011 3:20 am

Welcome to the community!

I think you will like C2 for a lot of reasons, but mostly for what other's have said: you can design and "construct" your game without having to worry about all of the programming details.

But, if you decide later you do want to add some functionality, or customize your game, you have the option to create behaviors and plug-ins to add just about anything you need.

You can also modify and expand the exported HTML and JS code to add your own touches, if you want to go that deep.

That, the community, and the developer involvement and attention are what really sold C2 for me.

Good luck and don't be a stranger!Wastrel2011-12-05 03:21:01
Don't see the fnords and they won't eat you!
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