Grid based lighting/field of view

Discussion and feedback on Construct 2

Post » Thu Sep 22, 2011 4:06 pm

Hey 00rez

On your latest test I averaged about 30FPS, and that's on FF 6.02

Great work!
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Post » Thu Sep 22, 2011 4:12 pm

[QUOTE=cow_trix] Hey 00rez

On your latest test I averaged about 30FPS, and that's on FF 6.02

Great work![/QUOTE]

Good! This is real time as well. What type of pc do you have? Low, medium, high spec? I suppose as time goes by browsers will get faster...

Edit: I have an average of 60 fps with the latest exported example I linked!00Rez2011-09-22 16:21:05
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Post » Thu Sep 22, 2011 4:14 pm

Hopefully have a plugin release soon. I want to make it as user friendly as possible!00Rez2011-09-22 16:14:58
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Post » Thu Sep 22, 2011 7:00 pm

@00Rez
about 35 - 45 fps [chrome 14 - mac osx snow leopard - mbp 17]

i have oodles of d&d dungeons on paper from 85' waiting for this plugin...lol.

yes, they smell funny.harrio2011-09-22 19:02:13
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Post » Thu Sep 22, 2011 10:11 pm

[QUOTE=harrio] @00Rez
about 35 - 45 fps [chrome 14 - mac osx snow leopard - mbp 17]

i have oodles of d&d dungeons on paper from 85' waiting for this plugin...lol.

yes, they smell funny.[/QUOTE]

Haha, wey eventually I'd like to make a dungeon generator to go with this, a container system (which I've actually done) and some ai plugins. D&D all over! Hopefully Zack has the function plugin sorted and when the family update arrives!! Anyway I *hope* to have a plugin to help everyone eventually!
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Post » Thu Sep 22, 2011 10:46 pm

[QUOTE=00Rez] [QUOTE=harrio] @00Rez
about 35 - 45 fps [chrome 14 - mac osx snow leopard - mbp 17]

i have oodles of d&d dungeons on paper from 85' waiting for this plugin...lol.

yes, they smell funny.[/QUOTE]

Haha, wey eventually I'd like to make a dungeon generator to go with this, a container system (which I've actually done) and some ai plugins. D&D all over! Hopefully Zack has the function plugin sorted and when the family update arrives!! Anyway I *hope* to have a plugin to help everyone eventually! [/QUOTE]

Actually this is quite low fps, I ran this on my work computer and it ran at 50-60fps. Running on my laptop which is faster!? runs at 10fps! Need to look into this!
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Post » Sat Sep 24, 2011 2:12 am

In your latest example I'm getting a steady 35 FPS in FF 6.01 and a steady 48 FPS in IE9.

This is on an i7 930, 6gb RAM, ATI 5870 and Win 7 64 bit.

Great work by the way, looking forward to the release!
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Post » Sat Sep 24, 2011 8:26 am

[QUOTE=Citnarf] In your latest example I'm getting a steady 35 FPS in FF 6.01 and a steady 48 FPS in IE9.

This is on an i7 930, 6gb RAM, ATI 5870 and Win 7 64 bit.

Great work by the way, looking forward to the release![/QUOTE]

Thanks! The plugin running the calculations without rendering the shadows etc runs at 60fps so the actual performance is really good just can't seem to increase the rendering speed of the shadow . I know eventually rendering will be alot faster and WebGL will pop up at some point...

Currently fixing some small bugs, cleaning the code. It will probably be a behaviour attached to objects so you can have more than one light/sight.

Here's another example I'm working on:

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Post » Sat Sep 24, 2011 8:37 am

I've uploaded that example now!
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Post » Sat Sep 24, 2011 9:07 am

Wow, not sure what you changed, but in your new example I'm getting a rock solid 60 FPS in FF 6, and that's with youtube and stuff open in other tabs... awesome!
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