I'd be very interested in multi pathfinding, but what you have their seems quite good already, what I'm interested in is this:
I'm working on a kind of turn based story based game (with retro graphics, dos like) but I would like to have npcs move around as I like according to the events of the story, moving around obstacles ether by me directly creating the path or with a simple pathfinding gist so the npc finds its own way once through obstacles, multi pathfinding would not be essential for this example I'd assume?
ideas I would like to try at a later date:
- turnbased trading and/or sim game
- strategy game like master of orion, yes that sounds scary, just throwing it out
- the story thing above would probibly just be story, no puzzles and what not
I'm slightly new to constuct but have been learning/dabbling/experimenting for a couple months now, haven't hit the forums as of yet, till now : )