Griddy RPG

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Post » Fri Aug 05, 2011 12:05 pm

Griddy RPG is a project I've been working on for a while. Like the name suggests, it is a grid-based role-playing game. You play a hero character who wanders around in a large world, slays monsters and collects gold to spend in upgrade shops. The game has a very simple combat system, but there are many subtle tactics that can be used to give you the edge in battle.

Here are some screenshots from version 1.00:





Download GriddyRPG v1.00 here!
Alternate download link (if the above doesn't work)

The controls and changelog can be found in the readme file included with the game.

The game is now complete and you can win by defeating the final boss in the volcano. Let me know what you think!Nillo2012-02-05 15:32:57
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Post » Fri Aug 05, 2011 7:22 pm

Looks pretty cool, but the site didn't let me download it =/ Can you upload it with DropBox or just another host?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Fri Aug 05, 2011 7:33 pm

Multiuploaded for your downloading pleasure. (Check the first post for the link.)Nillo2011-09-28 11:04:36
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Post » Mon Aug 08, 2011 3:23 pm

Version 0.10 is now available. The download link is in the first post.

You can now choose a name and equipment for your character. The weapon choice is purely cosmetic and has no effect on your combat abilities. However, you can also choose a trait for your character, which affects the upgrade prices in shops throughout the game.

Additionally, new rooms have been added to the swamp level and the laboratory, including two new enemy types.
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Post » Sat Aug 13, 2011 9:58 pm

Updated the first post with the link to Griddy 0.11. This version adds two new levels after the jungle level. One of them is slightly tricky to find, so you'll have to look around a bit.

I've also added a new monster attack type, which is only used by a single monster in the whole game. You'll see what it is when you reach the cave, and it is quite central to the puzzles there.
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Post » Sun Aug 14, 2011 4:56 am

I must say, I enjoyed this. It was aesthetically pleasing with the simple graphics and music, and though the combat was pretty simplistic, it seemed as though some strategy was involved in the customization of your character that would give you the edge in combat. I like! :D Lol
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Post » Sun Aug 14, 2011 6:48 pm

Thanks for the comment. It's good to know that someone is enjoying this stuff.

The next update is still in progress, and it'll probably take some time to finish. So here's a picture of a salamander I just drew that will be used in the volcano level:

Nillo2011-08-14 19:02:04
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Post » Fri Aug 19, 2011 6:17 am

I know I already said this, but I just wanted to reiterate how simple graphics can be SO much better than complex in cases like this game. Keep it up. :D
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Post » Sat Aug 27, 2011 6:43 pm

Another update. 0.12 is now available in the first post.

This version adds an all-new save file system to the game which will allow me to store level-specific data. Potions and gold piles have been changed so you can only pick them up once. To compensate for this, gold amounts have increased and potions can now be purchased in special shops throughout the game.

There were also some minor changes. Truesight potions last twice as long as before, and the readme file has been updated with a new description of combat mechanics. Finally, there's now a text file called "legend.txt" in the levels directory, which explains how the text is used in the level files, for those who might want to make their own levels.Nillo2011-08-27 18:44:15
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Post » Thu Sep 01, 2011 6:06 pm

Wow! This is very cool!
Congrats! I'm fixing my pc tonight so I may be able to test it!

Any chance this could be done on C2?
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