Grind Quest(RTS, RPG)

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Post » Sun Oct 26, 2014 7:11 pm

The Game: https://dl.dropboxusercontent.com/u/267089024/World%20of%20Tylia/index.html

I started this small project as a test to see how does the pathfinding behaviour work, since I usually build platformer styled games. Soon I added a main menu(it had a nice tunnel effect, but I removed it because it made all of the sprites to render incorrectly*), next I added a functional character creation system.

The most interesting thing(atleast, to me) is the interaction system with the NPC's. Over the past few months there's been a lot to do for school, so I used Construct 2 mainly to test animations of random sprites I find on the internet and such. So, it's been a long time since I created anything that is even remotely complicated. It's very easily extendable. Basicaly, you add an event sheet for an NPC and then the only thing you need to do is:

Code: Select all
<NPC_name> is interacting <do_this>
<else> <do_that>


You can add all the other stuff in the NPC's event sheet, like random movement or approach the player.

There is also a day and night system. Everything is tinted with black from 18:00 to 06:00. It also gradually increases the opacity to make a nice transition effect.

Some screenshots:

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After clicking on an NPC we first move to it's location.

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On arriving we start interacting. The signpost's code tells it to show it's info above itself, but we could've made it explode or anything else.

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We march bravely to the next signpost.

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The signpost tells the player how to pan the camera.


I'm also posting the .capx file. If I update the game with anything major, I'll post it here, and you are free to do whatever you want with it. As I mentioned before I'm still in school and I create games purely for my own enjoyment and, regardless of that, I have a lot of essays and tests to do in the coming weeks so I doubt I'll do much with it. It's better if I post it here, so someone can find some use in it then keeping it on my hardrive... alone... forgotten... :!: :?:


Here's the .capx:
RTS-Game.capx
(Please note that I'm using Lofi's sprites and they aren't royalty free)

*The 3D Tunnel Effect: http://gameswarp.com/studio/category/shader-effects/page/2/ (There are many other neat effects here too)

I'll be glad to hear what you guys think.


P.S: I forgot to mention that the options menu is disfunctional. Sorry. :(
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