Ground Control

Show us your completed creations made in Construct 2

Post » Fri Jul 06, 2012 4:16 am

Well this is my first project with Construct 2 and I thought I would share my progress really quick.

The game is simple, it's reminiscent of the arcade classic Moon Patrol. You need to jump holes, shoot rocks and flying enemies.

I have it designed now where it only gets harder by adding enemies, if I stay with it I will start to tweak the difficulty the further you get.

The game is all pretty much randomly generated actions. The holes and rocks come in at in random time intervals, same with ships, even using random numbers to adjust their SINE patterns.

I'm thinking of doing a version with actual levels instead. Right now it's more of the "See how long you can last" variety of game.

It's really early on and many of the graphics will be replaced.

http://www.iretrogames.com/gc/
Up - Jump
Right/Left - speed up and slow down.
Space - Fire

Thanks for looking.ArcadEd2012-07-06 04:17:25
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Fri Jul 06, 2012 8:24 am

not bad but need work more i didn't like that holes on the grounds and also why the game getting slower when i move back?? just make the game keep getting faster but i can move left and right without slowing and speeding...

B
45
S
15
G
6
Posts: 795
Reputation: 11,935

Post » Fri Jul 06, 2012 8:36 am

That's the way the original Moon Patrol game was, so I just tried to tie that in. Kind of like give the car gas, and then slowing down again.

How come you didn't like the holes? You mean how they look, or just the fact that they are there? Again, it's from the original game.

Thanks for the feedback.
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Sun Jul 08, 2012 10:41 pm

Made a few changes:
Added start layout
Added Game Over
Added Scores appearing above enemies when killed
Added some more collision detection
Removed the random holes, now holes are just created by the enemy with missiles.
Added explosion to horizontal bullet and enemy bullets that hit the ground.
Added sound effects

Next I am going to work on the online high score table layout and then start tweaking the balance/flow of the game.

Finally, work on some newer graphics and explosion animations.

B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Tue Jul 10, 2012 6:48 pm

Added enemy explode animations
Added Start Screen
Added Online High Score (using AJAX via PHP/MySQL)

I'm gonna work on he background images, add 1 more enemy and finally the flow of the game.

Thanks for checking it out.
http://www.iretrogames.com/gc/
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Thu Jul 12, 2012 7:13 am

New update, it's almost complete now.

Still need one more image for the background. A cityscape, mountains or something.
Added more animations
Tweaked the flow of the game.
Made it run in letterbox mode
Added more sounds
Added a combo/multiplier system
Cleaned up little things here and there.

If you get a chance, check it out and go for a high score :).
http://www.iretrogames.com/gc/
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Post » Thu Jul 12, 2012 7:27 am

Me, Playing this game in front of my wife.

"I GOT THIS"
Epic Space Online - Google it!
B
34
S
10
G
5
Posts: 165
Reputation: 6,637

Post » Thu Jul 12, 2012 12:09 pm

Really nice work. The game is a lot of fun to play. Just wish I was better at it.
B
40
S
11
G
6
Posts: 228
Reputation: 6,946

Post » Thu Jul 12, 2012 12:27 pm

How you did to make an "High Score Page"?

Your game is really fun but yeah, I wish I was better at it too :P
B
17
S
4
G
4
Posts: 104
Reputation: 3,950

Post » Thu Jul 12, 2012 2:40 pm

Thanks for the compliments. Keeping practicing :).

The High Scores page is done with AJAX, PHP and MySql. I am thinking of writing a tutorial on it since there doesn't seem to be one already.
B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 5 guests