Ground Pound Action

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  • Hello, I'm making a game like New Super Mario Bros, well, i want to know how to do a ground pound action, for example, when you jump/fall and press down button in mid-air, the player freezes in air, play an animation and when it ends, the player falls quickly, How to do?

    (Sorry for my bad english )

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  • Just thinking out loud:

    keyboard on down arrow pressed

    player is not on floor

    player disable platform behaviour

    layer play animation "stomp"

    player on animation "stomp" ended

    player enable platform behaviour

    To get a bigger speed using the bullet behaviour for the fall might be a better solution..

    just re-enable the platform behaviour after the stomping action..

  • Just thinking out loud:

    keyboard on down arrow pressed

    player is not on floor

    > player disable platform behaviour

    >player play animation "stomp"

    player on animation "stomp" ended

    > player enable platform behaviour

    To get a bigger speed using the bullet behaviour for the fall might be a better solution..

    just re-enable the platform behaviour after the stomping action..

    Doesn't working for me, i do that, and when I press the down button the player just freezes in the air and don't play the animation

  • As far as I can see, it should work..

    Maybe you have conflicting events?

    The event does trigger, because the player stops in the air..

    Issue seems to be the animation not playing (and therefor not finishing)..

    Do you set the animation to another animation (idle maybe) every tick nothing is pushed?

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