grouping background chunks.

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Post » Mon Dec 14, 2015 6:41 am

Hi all, hopefully this isn`t too dumb a question.

I`m about to start assembling a somewhat complex background, and to be memory friendly I will need to chop this into tiles, I have the tools to do this, but once I have
one of my objects to go in the map chopped up, imported and then re-assembled in the right order on the map, is there a way of storing the arrangement of tiles so I can quickly place it elsewhere?

Thanks all.
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Post » Tue Jan 05, 2016 6:47 am

I would look into the tutorials about arrays, since they seem to be able to do what you are looking for, like

an array values of
1 2 3
4 5 6

Would always be associated with sprites 1,2...6 and so on.

There's the main tutorial list I assume you've probably checked out - it has a section "Map Editors & Others."

These two topics might be a good jumping-off point:
Tileset image-based map loader
The Ever-Growing Tile Editor

Sorry if I am just rehashing information you looked up already :?
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