So adding 1px to a sprite size or 0.01 to the scale causes a sprite to grow too quickly at first and then as it gets bigger it grows slower and slower.
So what I need help with is a math equation. What would be the proper way to grow a scale a sprite evenly over time?
I think this can only be achieved using scale as sprites are all different heights and widths so doing this with sprite.height and sprite.width would cause strange results.
Would "dt" be the answer here?
Thanks in advance!