Grungy Menu Thingy

Post your own tutorials, guides and demos.

Post » Thu Jun 02, 2011 7:22 pm

Whipped up in 15 minutes. 100% Pixel Shader Free :)
Up and Down to rotate the gear, and there's no selection code yet, but this is more of a graphical presentation of what one can do in Construct.
I've yet to see another free game maker that can do something like this with same smoothness. Construct rules!



Download:
https://www.box.net/shared/xhtrjvafep

Tell me what you think :D
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Post » Thu Jun 02, 2011 7:31 pm

Very nice :)

The game has a lot to live up to now! :D
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Jun 02, 2011 11:41 pm

screenshots please sir...
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Post » Fri Jun 03, 2011 5:15 am

Very simple, very cool :D
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Post » Fri Jun 03, 2011 6:01 am

[quote="harrio":74kvofjh]screenshots please sir...[/quote:74kvofjh]

Added it to the main post.
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Post » Fri Jun 03, 2011 11:35 pm

That looks awesome sauce! Would it be too hard to code a selection for this kind of menu? If not, I'd so use this on some projects...
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Post » Sat Jun 04, 2011 9:37 am

[quote="velosotiago":1nkbsfg8]That looks awesome sauce! Would it be too hard to code a selection for this kind of menu? If not, I'd so use this on some projects...[/quote:1nkbsfg8]

It's quite easy, but tricky. I've done it in a really dirty and quick way, but it's only the proof of the fact that this can be done. When the menu item is chosen you should see the text change in bottom left corner to be relevant to chosen option.

Get it here:
https://www.box.net/shared/9vyjxpup04
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Post » Sat Jun 04, 2011 11:34 am

Just combined the cap you provided with a layout changer event. I only made it for New Game, but it's the same scheme for the other menu options.

Here:
http://dl.dropbox.com/u/14813307/Menu%2 ... ection.cap
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