Guess complex shapes for collision.

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Post » Mon May 25, 2015 5:51 pm

I am trying to figure out how to get Construct to guess more complex shapes for collision. I made a winding road with a background. Basically I want the car to slow down if it moves off the winding road. Any suggestions?
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Post » Mon May 25, 2015 6:18 pm

Right click in the sprite editor on a collision point and select add point. You can drag the collision points around as well to finesse the shape.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Mon May 25, 2015 6:51 pm

Add point is always greyed out?
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Post » Mon May 25, 2015 7:01 pm

That means you're not right clicking on another point... The new point will be inserted half way in between the one you click on and the next one in a clockwise direction around the polygon.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Mon May 25, 2015 11:25 pm

Gotcha. Thanks ill try it
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Post » Mon May 25, 2015 11:34 pm

Well unfortunately it would just require too many points. I will have to try And hatch up another plan to try and figure this out. Just not sure what to do
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