Guess how many votes I was Greenlit with

Ideas and discussion about publishing and distributing your games

Post » Sat Oct 15, 2016 10:25 am

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At a first glance over the internet, by the low whispers of fellow indie folk, the number of Yes votes for a game to be Greenlit vary from 700 all the way up to 3000. Most tend to say between 700 and 1000 and then they add in weird things like “but that number must be achieved in the first 2 weeks” or “only if yes/no ratio is better than 40%/60%”. Bullshit.

Worthless information

Knowing all these things is useless. Valve stated numerous times that the Yes votes do not matter as much as the general interest of people in the game and that interest can be analyzed by looking at other things, such as:
  • where the traffic came from; if it’s a key giveaway website you bet it’s gonna be a problem for you
  • how the traffic arrived (apart from people checking Greenlight projects on steam, was it organic traffic or spikes); the latter could show some excessive promoting and again, giveaways. Sure you can promote your game all you want, but if the organic traffic is next to zero (if it stops once your promoting stopped) …well… good luck with that.
  • what the users did when they landed on the page. If they don’t watch jack shit, don’t interact at all with the developer and whatever community is around, that means no engagement – bad.
  • developer’s response and PR. It’s not OK to never communicate with whoever comments on your game, it’s not OK to stay there all day and write novels either; common sense, that’s what’s OK.

303 votes, 2 weeks

Black Bobby The Hole was Greenlit with 303 votes in 2 weeks, a kickass greenlight campaign and a facebook following that was actually interested in the game.

And here are the statistics.

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I would use up some time to analyze them but nobody knows if yes/no ratio matters or any other numbers for that matter.

How?

The game is pretty special and original, and so is the campaign. I can only assume, so your best bet at a decently relevant response is to ask Steam. I will however write a future post of how the Greenlight campaign was prepared and all that stuff, stuff that again – will probably not work for other games.

Here‘s the Greenlight campaign for anyone interested.
Black Bobby The Hole Greenlit with 303 votes.
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Post » Sat Oct 15, 2016 9:02 pm

My game sat on steam for a half year stuck on 36% vote's.
Then all of the sudden it got greenlit.
Without getting more vote's.
A week later my second game, same story.

I don't know how or why.
But im happy.

Good luck to your game on steam!
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Post » Sun Oct 16, 2016 1:05 pm

Weird are the ways of the Valve. Good luck to you too! :)
Black Bobby The Hole Greenlit with 303 votes.
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Post » Tue Oct 18, 2016 6:35 pm

My stats were pretty similar. Congrats!

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Post » Tue Oct 25, 2016 8:33 pm

Congrats! I hope to get one of my games on steam one day.
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Post » Wed Oct 26, 2016 1:15 am

@Je Fawk
@bclikesyou

Congrats :P guys.
Which stage of development would you recommend to get into steam? Can I get my game on steam only for feedback requests and then upgrade the page of my game to be voted when it's ready?
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Post » Wed Oct 26, 2016 8:03 am

I would not suggest that, the biggest influx that arrives on your page happens in the first few days. If those people don't see much they will vote no. Afterwards you'll have to earn your own traffic.
Black Bobby The Hole Greenlit with 303 votes.
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Post » Wed Oct 26, 2016 2:55 pm

kossglobal wrote:Which stage of development would you recommend to get into steam?

I'd say you'd need to be at a stage where you can show some final artwork and some complete levels so you can show gameplay.

Placeholder art and no gameplay video will just get you "No" votes.

kossglobal wrote:Can I get my game on steam only for feedback requests and then upgrade the page of my game to be voted when it's ready?

If you just want feedback on an unfinished game, consider using Steam Greenlight Concepts category - that's what it is there for - and then you can switch to a main Greenlight listing later without it without being held back by the early "No" votes.
Vote for all the Construct 2 games on Steam Greenlight - Find them here
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Post » Wed Oct 26, 2016 2:57 pm

Concepts is useless, there is a lot of shady stuff in there and nobody bothers to look at it. Plus is does not get any visibility from Steam at all.
I suggest you join some facebook groups about indie game dev and ask for feedback there.

I'm active on the indie game dev hangout group....but you need really thick skin there :)
Black Bobby The Hole Greenlit with 303 votes.
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Post » Wed Oct 26, 2016 5:48 pm

I'll be looking for feedback on forums and twitter then.
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