Gui tilemaps

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Post » Fri Sep 12, 2014 9:30 pm

Anybody thought about doing interfaces etc using the tilemap object?
Its got built in box construction at least, and might even lend itself to standardising gui development via spritesheets.
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Post » Fri Sep 12, 2014 11:35 pm

Been using tilemaps as a "animation controller" for some objects, but GUI hmm. That indeed sounds interesting.
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Post » Sat Sep 13, 2014 12:03 am

Just need to figure out what other elements it can be used for, besides a box.
Then even as a box it might be somewhat limited, can't move it... at least not easily.
Would probably need quite a bit in events, especially for an animation. Not sure if that can be standardised, unless you copy events from a example capx.
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Post » Sat Sep 13, 2014 12:29 am

Thinking about that I realize that with quite few different cells you could actually make yourself nice looking panels, which could extend 9-patch because you are not restricted to quad or rectangle shapes.
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Post » Sat Sep 13, 2014 3:39 am

True, and you could also do repeating patterns.
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