GunnSwitch

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Post » Tue Sep 22, 2015 3:02 pm

Our next game Rogue Soldier is going to be a little bit more ambitious and made for hardcore players.
Its a shooter/platformer based off our INDIES VS. GAMERS game jam game. We placed 84 out of 427 which is pretty good but there is so much more to explore with the game and it was pretty quick to make.


The game will feature:

- Two Player Local Co-op, (Maybe online)
- Cool Story to follow and explore
- Save/Load Player Profiles/Preferences
- Extensive Upgrade System for your Tank
- Checkpoints
- Epic Boss Fights and plenty of action
- Destructible Environments
- Runner Sections mixed with platforming Sections
- Pixel Art with loads of enemies on screen
- Particle effects, scaling, rotation and others
- Unique Controls with Vertical/Horizontal Shooting Styles

Rogue Soldier: Seek and Destroy is still in the planning stages and assets are being worked on as well.
We have no release date, we just want to make it awesome!
Stay Tuned
Last edited by Billy Bleeks on Fri Feb 12, 2016 7:49 am, edited 1 time in total.
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Post » Wed Oct 14, 2015 6:29 am

Here is a couple links to the inspiration for the project, our demo Seek and Destroy:

On Scirra Arcade: https://www.scirra.com/arcade/action-games/seek-and-destroy-indiesvsgamers-gamejam-1310

On Newgrounds:
http://www.newgrounds.com/portal/view/661381
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Post » Wed Oct 14, 2015 6:36 am

We will be resizing the game screen to fit a full screen, probably 720P.

The game will feature a dual layer movement system where the player can hop from layer to layer (tracks, streets etc.) This will also be featured when there are two players on screen.

Tank movement will now be done using physics for realistic movement and rotation on platforms and slopes.
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Post » Wed Oct 14, 2015 9:08 am

Quite an impressive little game you have there. keep up the good work.
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Post » Wed Oct 14, 2015 9:32 am

I liked the demo :) With some more content that you are going to add it will have more re-play value. Controls seemed good and smooth on the arcade version so points for that! I will have to check in again later to hear the sounds (if any). I am at work so playing with sounds is kind of out of question :D
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Thu Oct 15, 2015 4:38 pm

@genejoke Thank you for the kind words and for playing, we will be updating and releasing new playable demos as we roll along.

@taistelusopuli Thanks for playing! Yeah we will be turning this small fun little game into something much, much more.
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Post » Mon Oct 19, 2015 4:21 pm

I would like to share an article in a series Im doing on indie game marketing. Doing it right this time with our next game Rogue Soldier: Seek and Destroy for Steam/PC. Great links and tips!

http://cidadeap.wix.com/cidadeap
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Post » Tue Oct 20, 2015 5:38 pm

you guys got the attitude. cool article... and website... and game!
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Post » Tue Oct 20, 2015 7:03 pm

Haha thanks for the kind words friend. This should be a fun journey in game dev and marketing. MegaQuest is really cool by the way!
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Post » Wed Dec 30, 2015 12:15 pm

The game will now have a new name when its revealed to the public. We will begin full production early in the new year. We will be streaming the development of the game one day a week on twitch and also releasing prototypes and regular demos for the gaming community to try out and give us feedback through out the year long dev cycle. There are some other big secret plans so stay tuned!

Here are some character concept art :

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Check out a couple animated gifs of a boss and a tank concept here:
https://twitter.com/Finding_Alex

Follow us and the project here on our twitter for faster updates:
https://twitter.com/CidadeART
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