GunnSwitch

Show us your works in progress and request feedback

Post » Fri Feb 26, 2016 2:34 pm

Tonight @ 8 PM ON twith.tv/cidadeap the World Premiere of the GunnSwitch TEASER TRAILER!

Check out the new media page on GunnSwitch.com

ImageImage
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Sat Feb 27, 2016 1:01 am

Tonight @ 10 PM ON twith.tv/cidadeap the World Premiere of the GunnSwitch TEASER TRAILER!

Check out the new media page on GunnSwitch.com
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Mon Feb 29, 2016 3:47 am

Below are concepts for the Mobile and Web version of Gunnswitch which will be pixel art. The Steam/ PC version will be hand drawn animated featuring a "Heavy Metal" and Manga style.

Image

Image
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Tue Mar 01, 2016 1:19 pm

https://youtu.be/yMzldstPI4c

Here is our first trailer for GunnSwitch!
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Sun Mar 06, 2016 7:36 pm

In the coming weeks we will be starting our live dev blog on Twitch.tv/cidadeap .We we will be holding contests for design and concepts for various things in the first stage of the game. There will be web demos of our testing phase like physics and particle stress tests every month for all to try. We want the communities feedback from day one, help us shape this great concept into a great game!
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Mon Mar 07, 2016 5:57 pm

GunnSwitch: Sega Genesis Shooter Research Part 1: https://www.youtube.com/watch?v=_RJR6sY_1l8
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Thu Mar 10, 2016 12:11 am

Image

Tonight @ 6 PM Eastern! We will be doing live development of GunnSwitch, playing with different prototypes and trying out a few courses to run our tanks through!
Watch it HERE:

http://Twitch.tv/CidadeAP
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Sat Mar 12, 2016 11:11 am

Image

This morning @ 8 AM Eastern! We will be doing live development of GunnSwitch again, playing with our first control scheme prototype and testing it.

http://Twitch.tv/CidadeAP
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Mon Mar 28, 2016 2:18 pm

Here is a look at some concepts of the Vampiria, an alien race in GunnSwitch:

ImageImage
ImageImage
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Post » Thu Sep 28, 2017 2:27 am

Its been a year and a half since I last posted, the project is still alive but has morphed into something different than what was outlined at the beginning of this thread. Here are the new goals for GunnSwitch:

The game will feature:

- A deep story with multiple characters from different factions, now will be single player only but for good reason,
- Metroidvania/platforming like areas that you can explore that lead to "shooter stages" like Metal Slug and other shooters etc.
- These hub areas will be open for you to find/complete quests, find and fight mini-bosses and collect gems that you can use to upgrade your tank like:
HP tanks that extend your health, WP tanks that extend your weapon meter and allow you to use different limited main weapon types like spread shots, laser shots and
other familiar shooter game types.
- Like Blaster Master you will be able to jump out of your tank and explore areas that your tank cant fit into. There is a new interesting grapple mechanic for your tank, that lets your tank hang onto platforms and walls sideways and upwards, which then your player will jump out and use your tank as a platform to cross gaps etc.
- As well as the different optional upgrade able main weapons there are special progression weapons that are unlocked as you get further in the game that open up new areas in the hub worlds and add meaningful and fun functions to game play.
- A Gravity grapple will unlock as well that lets your tank stick to certain surfaces and go upside down and all around.
- HD hand drawn art, particles, physics, and other little cool things to see
- Psytrance music by some awesome artists that go so well with shooting action

There is more yet to reveal but this gives you an idea of where we are headed now. We wont have anything to show for a little while but many of these systems have been prototyped for months now and are really fun to use.

Cheers and happy game making friends
ImageImage
B
36
S
8
Posts: 312
Reputation: 2,780

Previous

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 2 guests