Guys, you can make a program for 3D modeling on Construct?

For questions about using Classic.

Post » Sat Jun 13, 2009 3:46 pm

I am asking this because I did a program for 2D drawing and wanted to know if is to do a program for drawing in 3D with support for animation
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Post » Sat Jun 13, 2009 4:20 pm

No.
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Post » Sat Jun 13, 2009 4:28 pm

And the Meshugger, you can not rely on it
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Post » Sat Jun 13, 2009 4:34 pm

?
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Post » Sat Jun 13, 2009 6:08 pm

meshugger is only for mesh editing. It has a series of extremely complex events just to rotate the mesh, and that's about all those events do. Construct is a powerful 2d engine, but you can't make true 3d games in it.
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Post » Sun Jun 14, 2009 12:14 am

you can test using blender is a good mesh editing program and can make games with logicals keys and python scripts in the same blender
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Post » Sun Jun 14, 2009 12:22 am

[quote="Rick16":2i6193uy]And the Meshugger, you can not rely on it[/quote:2i6193uy]wut?

seriously though, feature-complete 3d modelling is not possible at the moment. meshes can be used for some great things like height maps, even low-poly models, but are not suited for complex 3d-models; it is also quite the hassle to force them into behaving as such.

when you say "drawing in 3d", i could also imagine some solutions that don't require real 3d models, but cut corners with simple tricks.
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