GWEN GUI Plugin -- RELEASED

New releases and general discussions.

Post » Mon Jun 25, 2012 7:34 pm

And so, GWEN plugin was forgotten
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Post » Thu Jul 05, 2012 4:15 am

It looked promising - what has become of this???
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Post » Wed Aug 01, 2012 4:06 pm

New Video

Twas not forgotten. I will be releasing it later today and releasing tutorial videos and updating the plugin as time goes by. As it stands, the plugin is $9.99 including commercial use.Arsonide2012-08-01 16:07:25
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Post » Wed Aug 01, 2012 4:58 pm

I just love YouTube's transcript feature:

"the new yorker context knowing your name is george green that he is an object that was originally stated that this task or group of artists are another solution to that"

EDIT: what I as a non-english person understood, was this: "If you want to make a context menu or an inventory screen, you'd have to use an object that wasn't originally suited to this task, or a group of objects that weren't originally suited to this task" If I can understand it, why does an application especially made for this purpose fail?^^ END OF EDIT

(Either transcripting should be improved, or you're mumbling too much )

Back to topic: Will there be an option to save and load a complete layout of the ui? This would enable creating a live editor and reusing an ui layout in different projects.tulamide2012-08-01 17:11:10
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Post » Sun Aug 05, 2012 6:23 am

Alrighty, I have released GWEN. After a few weeks of implementing feature requests, fixing a few known issues, and fixing issues that people find, I will release an update to it. Please keep that in mind. All the legal stuff is written in ENGLISH in the readme, not legalese. Also keep in mind that you will need a skin file for GWEN in the same directory as your CAP. A default skin is provided in the zip file.

GWEN makes beautiful, powerful interfaces. I've already used it in a few personal projects. You won't regret your purchase. For more in depth information on GWEN, read its project page here: http://code.google.com/p/gwen/

Benefits of using GWEN over Construct UI elements: GWEN uses CONSTRUCT to render itself, not Windows, meaning it is much more flexible. All of GWEN's interface elements are created, modified, and maintained in the event sheet - meaning instead of cluttering up your layout, they can be organized into groups and minimized. GWEN can do all the measuring for you, meaning absolute coordinates aren't necessary - elements can be docked, ordered, and aligned based on relative positions rather than absolute coordinates, taking a lot of math off your shoulders and giving you flexibility, and meaning that changes at runtime (whether the user resizes something or the resolution changes) are reacted to instantaneously and smoothly. GWEN has a lot more interface options than Construct. Context Menus, toolbar ribbons, tree lists, inventory screens, etc. These are only a few of the many benefits, but they are the ones I like the most.

Video One! (A short introduction on GWEN and how to use it.)

Video Two! (Shows off a lot more widgets than video one. The program in this video was made fairly quickly with GWEN, despite the complexity.)

I will be recording and releasing Youtube videos outlining (in great depth) how to use each widget in the coming days/weeks. I will also create a proper release thread in the completed addons forum. However, for now:

Buy GWEN!Arsonide2012-08-05 08:07:00
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Post » Sun Aug 05, 2012 4:44 pm

Looks like it could be a godsend for editors made in Construct. Bought a copy, trying it out now!
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Post » Sun Aug 05, 2012 6:39 pm

Ok, one thing I found was that double clicks don't count as a click. Maybe there's a setting I'm missing, but I created a button, then I wanted a sprite to rotate every time it was pressed down, regardless of if the click was a double click or not. The only action for the button which worked as expected was "on up". I realize there's a seperate action for double clicks, but the button should respond equally for the action "on down" as "on up"

Edit: I experimented further and this only happens if the mouse is pressed at the exact same position as before on the second click. For example, if you change position every time you click, it doesn't care about whether it's a double click or not.

Also, the double click action works strangely, not as expected.
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Post » Sun Aug 05, 2012 7:28 pm

http://screencast.com/t/E0sLG0WKH

That seems to be what you want. It makes all the conditions fire as expected on this end. Despite buttons being pressable by default, forcing the mode makes the conditions work. I'll fix this in the first patch. Thanks for the report.Arsonide2012-08-05 19:28:27
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Post » Sun Aug 05, 2012 9:52 pm

Tonight I will release a free demo so anybody on the fence can see GWEN in action.
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Post » Mon Aug 06, 2012 12:52 pm

No words. Awesome.
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