h0tsp0ts

For questions about using Classic.

Post » Fri Jun 27, 2008 2:29 pm

Someone be so nice to explain "hotspots" to me, as can be find in the import frames interface.

ty ty
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Post » Fri Jun 27, 2008 3:14 pm

Hotspots are simply co-ordinates on the image set via a GUI. You can then call these co-ords in the event editor (create bullet on hotspot "gun").
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Post » Fri Jun 27, 2008 4:56 pm

In the import frames section I think that it is just where the hotspot is automatically placed for each tile, this saves your time of setting the hotspot for each frame. I can't explain a hotspot well but if you have done transformations in mathmatics then you learn that all actions (like rotation or enlargement) need a center point to act around, a hotspot is just the "center point" of the object. So if you created the tiles with a center hotspot, then any co-ordinates you move the sprite to will have half of the image above the X, Y co-ordinate and the other half below.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Fri Jun 27, 2008 4:58 pm

Thx Jay
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Post » Fri Jun 27, 2008 6:01 pm

No problem =) Im not sure if im 100% correct but that is the only way I could describe it
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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