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Get help using Construct 2

Post » Fri Feb 27, 2015 12:36 pm

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Last edited by behateayoub on Sat Feb 28, 2015 9:03 am, edited 1 time in total.
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Post » Fri Feb 27, 2015 12:39 pm

u mean like the big spring u posted? try using bounce events code it, and rotate behavior and trigger it when u want it, or rotate counterclockwise, clockwise or also by events (rotate 5 degrees wait 0.01 , then repeat it till u get the 90 degrees stuff, unless u actually mean to make it like the spring, then u need some math, or animation
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Post » Fri Feb 27, 2015 1:22 pm

okay let's use a square as example, how can i make it move like the spring in the picture ?
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Post » Fri Feb 27, 2015 4:02 pm

well depends when you want it to move like that? when u move it by keyboard or you want him to do it all the time? you could try with sine behavior, and change the time of action and the way it moves if you want it be a random float platform, and not your main actor. i need to know what you want to use it as , so i can know how to make it spin , cause a fixed position object as a element in a game, its gonna have different programming then a actor that u want to move and jump around.
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Post » Fri Feb 27, 2015 10:01 pm

i did't find the RexRainbow pulgin in that website!!

anyway i made an animation for the spring, but it didn't work as i wanted,
the sprig get stack in the floor.
please help me with that
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Post » Fri Feb 27, 2015 10:38 pm

set loop to Yes,,Move origin point down(press 2),apply to whole animation.. and delete event(system every tick...)
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