Hand-Drawn Games?

Discuss game development design and post your game ideas

Post » Sat Feb 27, 2016 2:17 am

Has anybody made an entirely hand- drawn game with C2? I don't mean a game made with pixel graphics, but one that was actually drawn on paper or tablet and imported into C2. I'm thinking about doing this as a secondary project, and I was wondering if this is a common practice?
I'll probably end up using a tool like Spriter to help animate the sprites and give a dynamic feel to things like hair and clothing. What do you all think?
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Post » Sat Feb 27, 2016 3:43 am

I've done one, you can check it out @ http://www.dakoogame.com or on Twitterhttps://twitter.com/DaKooDragon. trailer is pinned at the top of the page. I think they're awesome. But they are time consuming. Very rewarding to see the end result imo. :D
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Post » Sat Feb 27, 2016 4:14 pm

That's a good looking game there! It looks like something like I would want to make. Did you use Spriter or any tools like that?
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Post » Sat Feb 27, 2016 5:55 pm

I made pencil platformer, but i finished only one level:
http://alfateam.cal.pl/platformowka/
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Post » Sun Feb 28, 2016 9:23 am

I started the project with individually drawn frames. All of the animations are done like that, then I convert then to spriter. this saves on memory. with the amount of animations needed for just DaKoo, it really makes a huge difference in memory. With the exception of the studio logo(which will be optimized) the entire game only uses 68 Mb!

Spriter is a must have with C2, they really work well together imo. Haven't tested it on Nintendo yet. But for Tablet and PC it's great.

@hobibit

I like what I see. Sketch games are cool and can have a lot of personality! gj so far:)
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Post » Sun Feb 28, 2016 10:34 pm

@hobibit
That is very cool! I've never seen anything made that way. I like it!

@MelVin
I've been curious about the file size differences between exporting an animation in .png frames or exporting in a Spriter animation file. Is one more efficient for keeping a game's file size smaller than the other?
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Post » Sun Feb 28, 2016 11:57 pm

I made a hand drawn game along with my 5 year old for Ludum Dare and it was surprisingly easy to work with (http://www.kongregate.com/games/8bitThi ... are-34-jam). I scanned in the drawings and used gimp to cut them out, resize and add the simple animations. We are working on another much bigger game now and it is really fun watching drawings on paper turn into a playable video game.
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Post » Mon Feb 29, 2016 6:39 am

spriter is a bunch of combined parts. they can have a very small file sizes, were as the png files can add up when all animations are added together(run, jump etc).

For png files, think 11 frames (for the slowest fluid movement) per animation. Then say each png is about .5 - 1 Mb well you get the difference can add up (6 -11 Mb per anim) if each animation needs to be loaded into memory for each level.

For spriter you just need to load the parts only. This means you can make the initial image larger and still save memory cause only they are loaded. the Anim is really just a set of cords and rotations, like any bone animation for 3d games.

@Thirstyy
it very cool what you two have done:)
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Post » Mon Feb 29, 2016 9:37 pm

That's very interesting! So basically by using Spriter, C2 will save overall space by loading movement data from the Spriter files instead of image data?
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Post » Tue Mar 01, 2016 1:01 am

LDC Studios, good topic!
all sprites of my game "jumpin around" (that is on scirra arcade) is hand drawn. there are not a lot of sprites, but it is something.
https://www.scirra.com/arcade/action-ga ... round-5606

I was thinking in a game ad like "no pixel art used", because I saw some games that say "excelent pixel art used" and other things related to pixel art.

@hobibit, very funny your game. I liked the graphics.

@MelVin, spriter is good, but I am still learning how to use it. Just saying :ugeek:
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