Handling Many Unique Objects

For questions about using Classic.

Post » Wed Mar 18, 2009 1:14 am

I'm starting working on a game that will require many unique graphics. My worry is that working in Construct is going to become cluttered and difficult very fast. The objects are all just graphics that serve no purpose to the gameplay, is there an effective way to do this?
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Post » Wed Mar 18, 2009 1:43 am

You can use these tips to control your objects until object folders are implemented.
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