Each player also has a large variety of moves, air attack, 4 way regular attack, and 4 way special attack.
I've built my game so that the player controller is a skeleton for each player. the move names have been labeled generically like side attack, and up attack, and up special so that when i obtain the animations for each character, I can drag and drop as much as possible.
How do I handle it so that when a player selects their character they each can attack each other, rather than saying If player 1 animation > on collision with player 2, or player 1 animation on collision with player 3 etc...
AND if i have mulitple moves, do I have to make a collision event for each move?
+ Is it better to use image points for attack collision, or full collision boxes (if possible)