Happiness!

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  • <center><img src="https://dl.dropbox.com/u/20459682/Happiness/16%20Happiness.png" border="0">

    Happiness!</center>

    Happiness! is pretty much finished now! I couldn't find the old topic so I opted to just start a new one. Right now I'm just trying to figure out what to do with it, but in the meantime I thought I'd show the Construct Community my appreciation (and maybe get some feedback <img src="smileys/smiley2.gif" border="0" align="middle"> ) by letting you guys have fun with it until I decide what to do with it. So pirate it while you can! <img src="smileys/smiley36.gif" border="0" align="middle">

    I've also posted up most of the OST onto my band's YouTube page, which can be found here:

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    You play the game as either a little girl or little boy trying to understand the depression you find your mother/father in after coming home one night. Unable to solve the problem, you go to sleep and, through your dreams, attempt to figure out how to help make your mom/dad happy again.

    The goal of each stage is to make as many dream denizens happy as possible. Each stage is thematically tied to certain ill emotions and causations for sadness, and as such the solutions to each dream denizen's problems are different. You may need to hug some, others may want to play games, it's up to you to figure out how best to cheer them up while navigating the various obstacles throughout each environment.

    Each stage also has 5 coins hidden throughout. It's not necessary to collect these to finish the game, but collecting them and making everyone happy gives you a "Perfect Time", for those interested in trying to speedrun stages.

    Features:

    * all ages accessible, in the vein of Super Mario Bros. and Sonic the Hedgehog

    * 2 playable characters, a little boy or a little girl

    * 8 unique stages, each with their own unique characters and solutions

    * some stages feature variations unique to each player character

    * Xbox360 Gamepad and Keyboard support

    * a pretty awesome soundtrack if I do say so myself <img src="smileys/smiley2.gif" border="0" align="middle">

    * 3 different endings for each character

    It started off as something quick and easy to get used to Construct 2, and ended up as something far bigger and more unique than I anticipated. It was a lot of fun building, and I hope all of you try it and have a lot of fun playing it! <img src="smileys/smiley1.gif" border="0" align="middle">

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  • Hi TL, the game has together really well! I love that the game revolves around something pleasant (hugs and giving and happiness) rather than fighting. Very cool! I hope that's a trend that continues in video games, a medium whose content is dominated by conflict.

    I hope you don't mind some constructive criticism! Mainly with the controls; they feel a little loose to me. It takes a bit to long to slow down after running in order to come to a stop or turn around. Also, if you release the jump button while jumping I'd expect a bit of momentum upwards still; right now the character immediately starts falling.

  • Wow .. very nice game.

    Fluid

    and the controls bring back the memory of the 8bit games era where it'd be frustrating to control jumping between those series of small rocks.

    I'll blog this for you :)

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