In my TD, you can place multiple turrets with different rate of fire/damage to kill the enemies. To attack, my event is like this.
> When turret[turret behavior] has target
+ Every turret[rate of fire]
= Shoot "Bullet" toward enemy
In this way, when the first turret attacks, and there's another near, and they have both the same target, the second turret mimics the first turret's rate of fire.
I know the problem, Construct thinks that if two turrets have the same object as a target, they both shoot with the rate of fire of the first turret that saw the enemy.
It's hard to explain, and I don't want to distribute the game yet. Can someone PM me, and request the .cap, if possible? Or else, if you get what I mean with this thread, post here.