[quote="Ashley":3pbt6fn4]You shouldn't have to do anything like that. Each turret keeps its own timer and fires at an independent rate, like in the RTS tech demo. Therefore, either a bug exists in the Turret behaviour, or something in your events is specifically breaking that. I suspect the latter since you can't reproduce it; if you simply spawn a bullet in an 'On Shoot' trigger, it will work fine, is that what you're doing?
For the record, though, you can loop through objects with 'For Each'.[/quote:3pbt6fn4]
It's probably my fault, but I can't find the cause of the problem.
Here's the full cap.http://upload.namelezz.net/downloader.php?file=td16.cap