Has anyone here ever made an iOS game with C2?

Discussion and feedback on Construct 2

Post » Fri Apr 26, 2013 2:34 pm

I just published my first app for the iOS to the App Store. I used my laptop with VMware installed and a virtual Mac OS and Xcode. Worked well and was a whole lot cheaper than buying a Mac.
B
17
S
2
G
4
Posts: 6
Reputation: 2,985

Post » Fri Apr 26, 2013 2:45 pm

Another option for those without a Mac is to use a service like MacInCloud.
B
24
S
5
G
2
Posts: 104
Reputation: 3,136

Post » Sun Sep 01, 2013 9:34 pm

It really sucks that you cant publist iOS games without a Mac or VM.
But how about testing? Do you need a Mac for that too? Because my iPad is coming next week and Im just wondering how fast do I have to setup some kind of VM or just take a simple-but-expensive route of just buying a Mac Mini?
B
17
S
3
Posts: 26
Reputation: 1,518

Post » Mon Sep 02, 2013 12:17 am

You also need an ios device linked to your account, I bought my girlfriend an iphone4(nice to performance test on an older device) as a birthday present and killed 2 birds with one stone :)

Edit: Also worth noting VM is against apples TOSJWstudios2013-09-02 00:44:18
B
10
S
2
G
1
Posts: 77
Reputation: 1,278

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: shinichild and 15 guests