Has anyone uploaded a C2 game to apple appstore

Discussion and feedback on Construct 2

Post » Sun Sep 30, 2012 3:13 am

Just wandering if anyone has actually uploaded a construct 2 game to the apple app store, I've read all this stuff saying it works but a real example and link would be great.
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Post » Sun Sep 30, 2012 5:10 am

To be honest i cant get anything to work right with mobile. I even bought a samsung galaxy s3, ipad3 and ipod touch to test. Cant get app mobi or anything to work on my devices.

EDIT

actually I tried phonegap. the performance was a little iffy but at least it was running on my samsung galaxy s3.
It seems anything above 9.5mb -10mb wont be able to make it to mobile? NotionGames2012-09-30 06:50:29
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Post » Sun Sep 30, 2012 5:26 am

I compiled my HTML5 game to .ipa via cloud compiler, then i installed my game on iPod Touch 4 via iTunes, it works like a charm.

But i haven't uploaded my app on app store until the beta is finished.
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Post » Sun Sep 30, 2012 12:53 pm

@Joannesalfa what did You use for making .ipa?
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Post » Sun Sep 30, 2012 6:46 pm

[QUOTE=shinkan] @Joannesalfa what did You use for making .ipa?[/QUOTE]

Using appMobi to compile via cloud and cocoonJS compiled .xcodeproj which is required to use mac to compile .ipa

the biggest problem you need to pay $99 to get iOS developer program allows you to compile .ipa while you exchange the certificates.
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Post » Sun Sep 30, 2012 6:57 pm

So where does the mac-required restriction come, and how difficult were these obstacles?Draspur2012-09-30 18:58:35
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Post » Sun Sep 30, 2012 7:25 pm

you need a mac to compile the project files using xcode.
you will need to sign up for an apple developer account ($99) and sign your project with the developer keys
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Post » Sun Sep 30, 2012 8:58 pm

iOS is more restricted than any platform

There a service you can rent a mac in cloud

www.macincloud.com
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Post » Sun Sep 30, 2012 8:59 pm

weird... this page is down, i've seen it before was active
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Post » Sun Sep 30, 2012 9:25 pm

I could search this elsewhere, but since it's right here..do you know if you can just use virtualbox and compile via xcode there, along with other necessary tasks. I registered as an iOS developer on my windows pc, but haven't paid anything yet.teahousemoon2012-09-30 21:29:47
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