Has anyone uploaded a C2 game to apple appstore

Discussion and feedback on Construct 2

Post » Sun Sep 30, 2012 9:34 pm

yes you can use a virtualbox emulator, but you need a "special" version of mac osx. osx out of the box won't work on anything but a mac.
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Post » Sun Sep 30, 2012 9:34 pm

I'm aware of the licensing and stuff and thanks joannesalfa that's a useful site. So did you compile it to xcode via construct 2's cocoonjs on a mac?

Also how functional was it? Were the frames constant and high? Did you use music and sfx, how complex was it?Draspur2012-09-30 22:09:22
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Post » Sun Sep 30, 2012 10:10 pm

[QUOTE=NotionGames] To be honest i cant get anything to work right with mobile. I even bought a samsung galaxy s3, ipad3 and ipod touch to test. Cant get app mobi or anything to work on my devices.

EDIT

actually I tried phonegap. the performance was a little iffy but at least it was running on my samsung galaxy s3.
It seems anything above 9.5mb -10mb wont be able to make it to mobile? [/QUOTE]

What where the primary issues?
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Post » Sun Sep 30, 2012 10:41 pm

so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?
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Post » Sun Sep 30, 2012 11:34 pm

[QUOTE=bjadams] yes you can use a virtualbox emulator, but you need a "special" version of mac osx. osx out of the box won't work on anything but a mac.[/QUOTE]

That's called OSX 86 Project
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Post » Sun Sep 30, 2012 11:45 pm

[QUOTE=shinkan] so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?[/QUOTE]

You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks.
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Post » Mon Oct 01, 2012 12:29 am

[QUOTE=Joannesalfa] [QUOTE=shinkan] so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?[/QUOTE]

You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks. [/QUOTE]

How functional was your game? Were the frames constant and high? Did you use music and sfx, how complex was it?
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Post » Mon Oct 01, 2012 2:50 am

[QUOTE=Joannesalfa] [QUOTE=bjadams] yes you can use a virtualbox emulator, but you need a "special" version of mac osx. osx out of the box won't work on anything but a mac.[/QUOTE]

That's called OSX 86 Project[/QUOTE]

Great, thanks guys.
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Post » Mon Oct 01, 2012 3:30 am

[QUOTE=Draspur] [QUOTE=Joannesalfa] [QUOTE=shinkan] so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?[/QUOTE]

You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks. [/QUOTE]

How functional was your game? Were the frames constant and high? Did you use music and sfx, how complex was it?[/QUOTE]




It's compiled .ipa by appMobi Cloud Compiler, FPS is nice like other iOS games. I didn't implement the music and sfx, the logo uses scale sine behavior goes fast and no lag.

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Post » Mon Oct 01, 2012 9:51 am

I have my game submitted and waiting for review on the app store, and on the samsung store in device testing.

Apple takes an average of 8 days to review, and mine has been there for almost 7 days now.

I used cocoonJS, and a macbook pro to compile and upload.

Google play is giving us issues as we are based in South Africa, and they don't support paid apps here.
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