Yeah. They should at least make an observation on current support of mobile for html5/webgl games. Which is very poor indeed. Yeah there's firefox mobile and stuff but it's use % is 0.06%. A way to go yet.
[QUOTE=bjadams] Yes, the host framework (like cocoon or phonegap) opens a frameless browser window and your c2 game runs within the os browser.
hence your game speed & capability are limited by the os browser. in case of iOS your game must be Safari compatible so you have to take care of what plugins you use too[/QUOTE]
Not exactly. Phonegap and Appmobi-software does like you said, CocoonJS and Appmobi-directcanvas render all the gfx elements in a OpenGL ES accelerated canvas (note: WebGL and OpenGL ES are two different things).