Has anyone uploaded to the Mac App Store?

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Post » Sun Feb 09, 2014 9:10 pm

@ArcadEd yeah we're wondering the same thing. I am also interested in it but don't want to pay 99$ if there's going to be a problem with publishing to it

Looking at this https://github.com/rogerwang/node-webkit/issues/936 it looks like some people had problems with getting their Node Webkit games on the mac store, but if you look down in the comments it looks maybe it was eventually resolved with later versions of Node Webkit
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Post » Sun Feb 09, 2014 9:22 pm

I'm just curious what the market it like. If it's similar to the Chrome store, then I am not sure it's worth the dev cost. I'm not a mac user, I just have one to publish and test games with.

Is the App Store where mac users go to buy games for their mac?
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Post » Sun Feb 09, 2014 9:25 pm

Mhmm I guess its not really rentable for games like we do here with construct, or at least its really hard to compete with the other games. There are lots of really good "Free2Play"-games there, like team Fortress or some LOL clones.
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Post » Mon Mar 24, 2014 8:39 pm

Anyone tried this yet?
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Post » Thu Apr 03, 2014 1:22 pm

@ArcadEd is there any chance you could make a tutorial for newbies on the whole process from exporting your game out of C2 to the game being up on the ios store?
I too was one of those people who thought that making the game would be the hard part, but after getting about half way through my game design, and reading up on google about apples guidelines and stuff I'm starting to wonder, will my game ever get accepted...?
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Post » Mon Apr 07, 2014 3:41 pm

I'm about done with my Monetization with ads course, once that gets online I will be doing an iOS course next. Expect it in the next month or 2 hopefully. I'm kind of waiting for the Ejecta plugin to get flushed out a bit, and the update to the ConcoonJS plugin Ludei has been promising for a while.
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Post » Wed Jun 04, 2014 9:57 am

Any update on getting a node-webkit project published to the Mac App Store?

-Mike
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