Have a surefire way to import sounds that work?

Discussion and feedback on Construct 2

Post » Fri Jun 28, 2013 2:48 pm

[QUOTE=Zantium] Hi Mike (love Spriter btw)

As far as I'm aware, the correct way to import sounds is to import it as a .wav file. When you do this, Construct 2 automatically creates the .m4a and .ogg versions.

I've only added a few sounds so far but it seemed to work fine.

Edit: I see, Vista can't handle the .m4a conversion. You can probably do this in iTunes for free though? Set iTunes to encode imported songs to AAC and drag a .wav file into it, I've done this in the past to create AAC files.[/QUOTE]

Hi Zantium,

Thanks for the help and kind words regarding Spriter. Edgar (Lucid) and I are working hard to get it feature complete and rock-solid as soon as possible... I know progress is also being made for its C2 plug as well.

cheers,
Mike
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Post » Fri Jun 28, 2013 9:47 pm

You're welcome, it's saved me hours already after spending I think around 8 hours hand/wacom drawing and colouring individual frames just for the walking animation.
I've only exported to .png so far as I was unable to get the animations working using the plugin but I'm fine with that at the moment.
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