Have an AI follow another ai and have it reset

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Post » Wed May 01, 2013 2:35 pm

Hello again! I have a slight issue in regards to AI behavior. Currently I have it set up so that when my player crosses a certain AI, it activates and if another specific AI comes cross that first AI, then it follows the first. Everything is dandy until the second AI alert system is set to false and instead of returning to its original process, it just sits there.

Can anyone help me fix this tiny issue? Thanks a bunch.

Here's the capx:

Nevermind folks, figured it out.smynty2013-05-02 00:02:04
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Post » Tue Aug 06, 2013 1:30 am

How did you get it to work?
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