Have you seen "Game Develop"?

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Post » Mon Aug 09, 2010 7:54 pm

[quote="MrMiller":32jo3wdf]Construct is the future, and the future is now.[/quote:32jo3wdf]

it funny, you look so serious :wink:

look like a Micro$oft conference :lol:
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Post » Mon Aug 09, 2010 10:31 pm

[quote="thoughtzone":2q0x3s6a][quote="MrMiller":2q0x3s6a]Construct is the future, and the future is now.[/quote:2q0x3s6a]

it funny, you look so serious :wink:

look like a Micro$oft conference :lol:[/quote:2q0x3s6a]

Oh, you CAN see me, eh?!!! I was suspicious of this for a long time, but now with that post I know for sure you've been spying on me! And all this time I've been completely naked!

Rest assured, I have contacted law enforcement amd they will be coming to get you very soon! :evil:
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Post » Mon Aug 09, 2010 11:10 pm

[quote:26n5ukww]Also, I think the developer might be this guy:[/quote:26n5ukww]

Absolutely, I have posted a few messages in this forum. ( And I didn't want to open a topic about GD or include it in my signature ).

[quote:26n5ukww]The beauty of open source.[/quote:26n5ukww]

Please note that there is not a single line of code in Game Develop which comes from Construct. :)
You can verify that by downloading the extension SDK ( http://www.compilgames.net/code/GameDev ... K149599.7z -- Everything should be in English ) and looking at some headers files, Object.h or RuntimeScene.h for example.
Moreover, Game Develop makes extensive use of Boost, SFML ( SDL-like library based on OpenGL ) or wxWidgets for the IDE.

[quote:26n5ukww]Nicest of all is that Construct is the source of inspiration for GD, according to the developer:[/quote:26n5ukww]

I have discovered Construct ( Oh, Interesting, it looks like Game Develop :D ) whereas Game Develop was released from about one year I think.
But I must admit that Behaviours is a great concept. Future release of GD will feature a similarly concept called Automatisms.
( But, again :) , implementation is far different as in Construct : Construct use a "sibling objects" mechanism (I believe), whereas Automatisms of GD inherit from Automatism class and are stored into objects. )

[quote:26n5ukww]it is a shame that somebody who obviously has talent and skill prefers to re-invent the wheel instead of joining the scirra team to further push Construct :wink:[/quote:26n5ukww]

As said before, I discovered Construct too late to stop GD development. ( And I must admit that I kinda prefer the way some things are implemented in GD :mrgreen: ). I have read some portion of Construct source code but I don't know if I would had the skill required to get part to Construct if I had discovered it earlier.

[quote:26n5ukww]Can't get my head round the UI though.[/quote:26n5ukww]

The blue ribbon or the overall organization of things ?

[quote:26n5ukww]Both construct and this new frenchy program rocks!!!.[/quote:26n5ukww]

:D
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Post » Mon Aug 09, 2010 11:21 pm

Wow GD is way cool.So is UDK and Panda3d.Construct,well have to wait and see when it's bugfree.
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Post » Tue Aug 10, 2010 5:39 am

So what can this program do that Construct cannot do? for now I see it as an alternative to Construct, is this gonna have more power (like how is that possible?) more support for 3D or what? enlighten me on this program if it's worth switching over. (I won't do so soon tough)
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Post » Tue Aug 10, 2010 8:31 am

I don't need to explain.Figure that out for yourself.Personally i think UDK is the future for creating games ,Wheter it's 2d or 3d and it has alot more functionality than construct.Yes it's more difficult but far more rewarding once you get used to UDK.And you can create shaders on the fly as well.For a gamedev hobbyist udk is ideal , For someone who want's to sell thier creations Construct is ideal.As for GD i love this as well ,Although it has less functionality (for a good reason off course) it can still create some very powerful games.And you can create games for linux with GD.
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Post » Tue Aug 10, 2010 9:58 am

I didn't explain well enough sorry, I meant what can't Construct do that GD can do? I know UDK is better and shouldn't be compared, I should have stated that in the post earlier sorry.

Also I should ask what is planned for GD for the future, any support for 3D at all? what features will GD have that in Construct are not implemented or focused on?
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Post » Tue Aug 10, 2010 11:09 am

[quote:1ausbag6]any support for 3D at all?[/quote:1ausbag6]

A part from the Box3D Object, Game Develop is not meant to compete with full 3D Development kit such as UDK or CryEngine.

[quote:1ausbag6]what features will GD have that in Construct are not implemented or focused on?[/quote:1ausbag6]

Game Develop allows extensions to provide new events types. Thus, ForEach/While loops can be made in GD by using For Each, While and Repeat events instead of standard events. There is also an extension allowing to insert and call function-like events. ( All of this can be made in Construct, but GD has an explicit support for different event type. )
I don't known if there is an extension for encryption in Construct, GD have an extension allowing to use AES algorithm on files.
I also have not found anything related to real-time image modification in Construct, GD provides some actions to modify Sprite's images at runtime ( See example "Destruction.gdg" ).

I plan to port Game Develop to Linux ( I mean the editor, games can already be compiled for Linux ). In fact, I have already released beta version of the editor for Linux ( As GD uses only portable libraries ), but there are a few annoying issues, like the keyboard which does not work when previewing a scene. But I hope to be able to fix it, in which case GD will be available on Linux. ( For the Mac port, I'm still waiting someone to buy me a mac :mrgreen: ).

In the future, I will try to provide more objects and automatisms types. ( Note that even if GD is a freeware, all extensions of GD are currently open source, and available in the SDK. )
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Post » Tue Aug 10, 2010 11:25 am

Sometimes I wish I could take the best out of different projects and make an... OH GOD IT IS AN ABOMINATION KILL IT WITH FIRE

I jest, it is always good to see other free game development projects springing up :)

Ninja edit: How about some bigger screenshots or such? Shy much? :)
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Post » Tue Aug 10, 2010 11:58 am

Here are ( tons of ) screenshots :

3D objects and debugger ( As well as the French translation ) :
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen1.png[/url:3o93wcq1]

Multiple camera and 3D object in a racing game :
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen2.png[/url:3o93wcq1]

Editing a sprite :
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen4.png[/url:3o93wcq1]

Events editing :
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen3.png[/url:3o93wcq1]
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen5.png[/url:3o93wcq1]
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen6.png[/url:3o93wcq1]

Scene editor :
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen7.png[/url:3o93wcq1]

Start page :
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen8.png[/url:3o93wcq1]

An other ribbon appearance :
[url:3o93wcq1]http://www.compilgames.net/images/GameDevelop/Screen9.png[/url:3o93wcq1]

Some games :
Drift roads :
[url:3o93wcq1]http://www.share.compilgames.net/data/images/DR02.jpg[/url:3o93wcq1]
[url:3o93wcq1]http://www.share.compilgames.net/data/images/DR01.jpg[/url:3o93wcq1]

Bloody Zombies! :
[url:3o93wcq1]http://www.share.compilgames.net/data/images/zombies03.jpg[/url:3o93wcq1]
[url:3o93wcq1]http://www.share.compilgames.net/data/images/zombies02.jpg[/url:3o93wcq1]

Eternity Under Fire :
[url:3o93wcq1]http://img24.imageshack.us/img24/2439/battlefields.png[/url:3o93wcq1]

( Download links and some other games screenshots available here ) : http://www.gamedev.net/community/forums ... _id=566528 )
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