[quote:26n5ukww]Also, I think the developer might be this guy:[/quote:26n5ukww]
Absolutely, I have posted a few messages in this forum. ( And I didn't want to open a topic about GD or include it in my signature ).
[quote:26n5ukww]The beauty of open source.[/quote:26n5ukww]
Please note that there is not a single line of code
in Game Develop which comes from Construct.
You can verify that by downloading the extension SDK ( http://www.compilgames.net/code/GameDev ... K149599.7z
-- Everything should be in English ) and looking at some headers files, Object.h or RuntimeScene.h for example.
Moreover, Game Develop makes extensive use of Boost, SFML ( SDL-like library based on OpenGL ) or wxWidgets for the IDE.
[quote:26n5ukww]Nicest of all is that Construct is the source of inspiration for GD, according to the developer:[/quote:26n5ukww]
I have discovered Construct ( Oh, Interesting, it looks like Game Develop
) whereas Game Develop was released from about one year I think.
But I must admit that Behaviours is a great concept. Future release of GD will feature a similarly concept called Automatisms.
( But, again
, implementation is far different as in Construct : Construct use a "sibling objects" mechanism (I believe), whereas Automatisms of GD inherit from Automatism class and are stored into objects. )
[quote:26n5ukww]it is a shame that somebody who obviously has talent and skill prefers to re-invent the wheel instead of joining the scirra team to further push Construct
As said before, I discovered Construct too late to stop GD development. ( And I must admit that I kinda prefer the way some things are implemented in GD
). I have read some portion of Construct source code but I don't know if I would had the skill required to get part to Construct if I had discovered it earlier.
[quote:26n5ukww]Can't get my head round the UI though.[/quote:26n5ukww]
The blue ribbon or the overall organization of things ?
[quote:26n5ukww]Both construct and this new frenchy program rocks!!!.[/quote:26n5ukww]