Every time I try to change my thing to full screen mid-gameplay, it seems to crash. I tried doing that with a blank, new project, and it worked okay, but with my current project, it just... blows up. Any idea what would make it crash?
Crashes are ALWAYS bugs! I can't understand why so many people think a crash is a legitimate way of telling the user they did something wrong. A crash is always the fault of the program, not the user. Even if you did things completely wrong, you should get a useful message or graceful exit, not a complete failure of the software!