HBGames.org's BUILD & WIN Construct 2 Contest

Discussion and feedback on Construct 2

Post » Thu Mar 08, 2012 4:13 pm

Eek! Hmm thats a problem huh? Maybe you can reinstall the free version while working on the competition? But I know thats hard. Also, I wonder how the guys at HBGames will enforce the rule... :O
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Post » Thu Mar 08, 2012 4:50 pm

Just move the license file (where it is standing now) away, this should revert C2 back to free edition since it won't be able to find the license file.

A way to enforce this rule would be for the organizers to ask for the capx to be released with the game, to make sure it works in a free edition version.
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Post » Thu Mar 08, 2012 5:35 pm

Why do we need to use the free version? we payed for the full features to the engine, this is not really promoting what the engine can do if were limited to the free feature's.
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Post » Thu Mar 08, 2012 6:39 pm

Hmmmmm. It's very tempting to join this. But I'd need a good idea of some kind. The prize is certainly good incentive to have a try!
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Post » Thu Mar 08, 2012 8:01 pm

What are the limitations of the free ed? I seem to recall that you're restricted to 100 events - if that's the case, no need to go messing around with moving the license file; you simply have to be able to count. Any other limitations?

And what about contributed plugins? Any restrictions on using those (as in the Scirra Arcade)?

Anyway, muchas gracias for this new challenge, folks of HBGames!
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Post » Thu Mar 08, 2012 9:38 pm

[QUOTE=valkyriegames]Also, I wonder how the guys at HBGames will enforce the rule... :O[/QUOTE]
We're not going to be so stringent as to ask for your .capx's.

The limitations AFAIK are basically that you are limited to 100 events, and max 4 layers.

So if you give us a game with 6 moving parallaxes and like 6000 dudes running around on the screen, we MAY have to disqualify you (or ding you a lot of points ... Not sure which I'd prefer to do, I guess it depends on how many successful entries we get).


[QUOTE=smitchell] Why do we need to use the free version? we payed for the full features to the engine, this is not really promoting what the engine can do if were limited to the free feature's. [/QUOTE]
The contest -- though money IS at stake -- is mainly to distribute copies of the engine to people who don't have it.

While people who already OWN the full version of the engine are still welcome to participate, it's giving them an unfair advantage to let them make a game that can be potentially bigger/more impressive because it doesn't have the same restraints that everyone else is working with.

It's like baseball. Sure, Tony McGuire was a demon on steroids. But it's not really a level playing field if one guy is massively juiced up.


[QUOTE=Velojet]Any other limitations?[/quote]
You have to be over age 13, or have parental consent if you're under 18.

And it ... Can't be laden with outright pornography. No NSFW!
Common sense stuff.

HBG is not a very strict forum. Don't worry too much about limits.



[QUOTE=Velojet]And what about contributed plugins? Any restrictions on using those (as in the Scirra Arcade)?[/QUOTE]

You're free to use whatever resources or plugins that you can find.

You can't like ... Take someone else's game, and modify the colors or something, and re-release it. That wouldn't be very cool of you!

But other than outright plagiarizing something else, please use whatever tools you have at your disposal to make this as fancy as you can within the time limit.
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Post » Thu Mar 08, 2012 10:01 pm

I think you can find it here
It's time for me to return the favor :)
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Post » Thu Mar 08, 2012 10:03 pm

[QUOTE=Venetia]We're not going to be so stringent as to ask for your .capx's.

The limitations AFAIK are basically that you are limited to 100 events, and max 4 layers.

So if you give us a game with 6 moving parallaxes and like 6000 dudes running around on the screen, we MAY have to disqualify you (or ding you a lot of points ... Not sure which I'd prefer to do, I guess it depends on how many successful entries we get).[/QUOTE]

The limits to the free version are 100 events, 4 layers, no families or preview on LAN.

But there is a flaw in your reasoning there Venetia, it would be perfectly possible to have X layers of parralax in actually a single layer in C2, so a game proposing this wouldn't necesseraly have been done with the full version.
Same thing for the 6000 dudes moving on screen.
Especialy since you allow for the use of custom plugins.
In theory the game could be all coded in a plugin and interfaced to C2 to use the less events possible.

Apart from checking the actual capx, I don't know how to make sure an exported project was made in the free version.Kyatric2012-03-08 22:04:02
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Post » Thu Mar 08, 2012 10:44 pm

"The limits to the free version are 100 events, 4 layers, no families"

Wouldn't that be enough of a limitation?
I mean you're already asking for the popular vote, which really has nothing to do with game mechanics or how good the actual game is.
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Post » Fri Mar 09, 2012 12:35 am

[QUOTE=Kyatric]In theory the game could be all coded in a plugin and interfaced to C2 to use the less events possible.[/QUOTE]
Thst is a VERY good point. And even if a competitor didn't go down that particular path, there's so much functionality available in third-party plugins that allowing them is making it quite impossible to achieve a level playing field.

So ... there really needs to be a restriction to the built-in plugins only. But how would you enforce that without, as Kyatric indicates, checking the capx?
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