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Show us your completed creations made in Construct 2

Post » Thu Oct 17, 2013 11:17 am

Hi,

I did quite a few tests with different screen resolutions, as a super crisp look on all mobile devices was very important to us, we decided to go to the limit (especially on the iPhone4) and run the same resolution as the desktop version.

CocoonJS did pretty well! We have 7 parallax layers,particle fx, animations... and get 60Fps on most modern devices.

Here are the different game versions with their respective resolutions

Windows8:1280x720
Android:supports 1280x720 to 1280x800
iPhone:supports resolutions form 1280x720(iPhone5) to 1280x853(iphone4 &4s)
iPad:1280x960
Web:1280x720
WebMobile:640x360
Tizen:1280x720
Facebook: same as Web and Web/Mobile

I hope that helps.
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Post » Fri Oct 18, 2013 12:29 am

Thanks reinhardius, that was very helpful! I have also been working to a base res of 1280 x 720, it seems to be the sweet spot. It is promising to hear that CocoonJS is working that well for 7 parallax layers.

Just one other question, if I may ask...How did you go about doing your 640x360 res for web mobile? Did you scale all your elements manually in C2 to be half the size or something more automated?

cheers...
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