[QUOTE=R0J0hound] I'd like to point out that you can simplify it by taking advantage of the way events work. When there are an equal number of Bean1's and Bean1shadow's then this will pair them.
--Bean1shadow| set position to (Bean1.X, Bean1.Y+14)
--Bean1shadow| set angle to Bean1.Angle[/QUOTE]
I actually tried this method, and all shadows went to a single bean.... at least in C2. Lucid wrote me a up a quick pairing example, and it worked awesome :)