Health Bar Problem

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Post » Thu Nov 12, 2015 4:18 pm

After I add a sub-event then what should I do to not make the ship destroy immediately ? I mean to make the ship destroy only when the health is 0/100... And then make it go to the start layout :| (aah and also what should I set at the sub-event [I mean what condition] ) ?? Sorry for asking all this questions but I am kind of new here :(
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Post » Thu Nov 12, 2015 4:25 pm

You want the ship to only destroy when its health is 0

So I guess that is a condition for destroying the ship..

Add the condition ship compare variable health is less or equal to 0 to the subevent and attach the actions destroying the ship and going to start...
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Nov 12, 2015 4:32 pm

omg thanks you are the best :D :D :D
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