Heh a new project wants 1 mill in Kickstarter

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Post » Wed Oct 03, 2012 8:07 pm

http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal

An old school RPG game project needs 1 million of dollars.

Maybe it's skyrim or world of warcraft clone in 2D and 8 bit graphics, it looks like a joke.
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Post » Wed Oct 03, 2012 8:08 pm

2.1 million, mobile support!

seriously...
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Post » Wed Oct 03, 2012 9:09 pm

It's wrong to judge it only by it's goal value. The guys are seasoned developers, from what i saw, behind classics like D&D, Wizardry, Ultima etc. If the game has value enough and apeal to enough gamers, they could ask 20 mil. What's left is to know if it indeed has value enough to demand that sum :DKiyoshi2012-10-03 21:14:43
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Post » Wed Oct 03, 2012 9:45 pm

Cool oldskool game by pro devs.Could be interresting.
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Post » Wed Oct 03, 2012 10:10 pm

[QUOTE=Kiyoshi] It's wrong to judge it only by it's goal value. The guys are seasoned developers, from what i saw, behind classics like D&D, Wizardry, Ultima etc. If the game has value enough and apeal to enough gamers, they could ask 20 mil. What's left is to know if it indeed has value enough to demand that sum :D[/QUOTE]

But it's about the brand which is known by the community, it's not about the good proposal.

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Post » Wed Oct 03, 2012 11:59 pm

I'd give Tom Hall $1 million any day of the week, if I had them.
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Post » Thu Oct 04, 2012 1:07 am

It seems to be on track to break the $1 million, $100k+ in just over 24 hours.
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Post » Thu Oct 04, 2012 1:24 am

I got to agree. You don't need 1 million dollars to make an oldschool RPG. Seems like a scam partially to me.
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Post » Thu Oct 04, 2012 3:55 am

Ha, Im sure they arent planning on using 2d graphics but I agree they are extremely vague about the actual details of the game.

Wizardry 8 is an 'old school' rpg in a 3d engine. Old school Rpgs normally have huge learning curves. I remember playing fallout 1 for the first time... I had no idea what the hell I was doing. After an hour or so I was figuring things out though and it was extremely satisfying.

These days it seems most people have next to no patience for games, they are used to playing games that hold your hand whether you like it or not. The games that are too hard or dont explain every detail risk being shunned immediately by this crowd. (I might have learned this lesson the hard way).
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Post » Thu Oct 04, 2012 3:59 am

Old school RPG?
Weren't some of those made by two people living in their parent's homes as hobbies aka. Homebrews.
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