Heh a new project wants 1 mill in Kickstarter

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Post » Thu Oct 04, 2012 5:21 am

[QUOTE=GenkiGenga] Ha, Im sure they arent planning on using 2d graphics but I agree they are extremely vague about the actual details of the game.

Wizardry 8 is an 'old school' rpg in a 3d engine. Old school Rpgs normally have huge learning curves. I remember playing fallout 1 for the first time... I had no idea what the hell I was doing. After an hour or so I was figuring things out though and it was extremely satisfying.

These days it seems most people have next to no patience for games, they are used to playing games that hold your hand whether you like it or not. The games that are too hard or dont explain every detail risk being shunned immediately by this crowd. (I might have learned this lesson the hard way). [/QUOTE]

Maybe Return of Daikatana
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Post » Thu Oct 04, 2012 5:31 am

Old school implies 2D in my opinion, but you are right their description of the game is very vague.Helladen2012-10-04 05:31:59
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Post » Thu Oct 04, 2012 6:43 am

It sounds stupid and way too much to ask 1000000$ for an "old school" RPG. Considering that the only thing they have right now is just words.

I don't like that they didn't break down how they would use the money and for what. They said that they will make two individual projects.

http://digitalbattle.com/2010/02/20/top-10-most-expensive-video-game-budgets-ever/nemo2012-10-04 07:34:07
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Post » Thu Oct 04, 2012 7:29 am

@Joannasalfa Lets hope not :)

I took another look. This time they are wanting to get funding before even starting it seems. For all we know it could be completely text based. They really havent promised anything except for an old school rpg, lol.

It looks like they have (or are going to create) the games framework and have two seperate campaigns. That if you finish one you can port your old characters into the next.

You could be right @Helladen , when I think of old school rpgs though what comes top mind is; tons of items, almost monotonous item management, deep character customisation (to the point that you are able to gimp your characters if you make the wrong choices), heavy storylines, long interactions with dialogue choices.

With any luck it will be an awesome game(s), we will have to wait and see. GenkiGenga2012-10-04 07:31:24
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Post » Thu Oct 04, 2012 9:37 am

One of the main things I regularly look for when backing a project is clarity in what the project is. When you enter a contract, it is a good idea for both parties to know the terms for what each side wants.

I don't need a game to be 80% done when it launches on Kickstarter. I'm often fine with seeing screenshot mockups because a good mockup shows the effort, thoughts and direction of the game designer have already taken some ordered form.

Project Eternity from Obsidian has been doing a good job with their project updates giving more specifics after also being vague at their launch. I expect this campaign to start filling in some information gaps that way too.

I'll be quoting this project's main page for what clarified some things a bit for me.

"Pen & Paper RPG ($60 Reward Tier): Gather around a table and enjoy playing Old School RPG the seriously, really old school way."
If there is a pen&paper version an assumption is that the video game's mechanics will play like a standard one with maybe a twist or two. That makes sense considering the experience the project creators has with pen&paper RPGs. If it is some innovative new system that works well both in video games and pen&paper (probably not) then it might still be an interesting development.

"You gain exclusive access to our forums where Tom and Brenda will chronicle every phase of the games development and invite your feedback into the games design. You vote on design decisions when the team needs your input."
It seems they want the backers to help define what the game, somewhat like Double Fine's backer feedback approach. One thing I liked better about Double Fine's project was that the point was raised that if things did go horribly wrong it would likely still be entertaining enough to be worth backing.

It is hard to critique the $1million goal when the scope of the game isn't said, but that amount should be enough to make a game with production values higher than many indie games but not enough to expect an AAA production.
"We have never taken VC or angel funding and have resisted two buyout offers so we could stay this way."
They did say they haven't sought help from venture capitalists so they had to pay the bills somehow even if that means making... Pettington Park (It is on their blog). The reason that Loot Drop may have chosen Kickstarter is that while casual games pay the bills they don't fully satisfy the needs of staff that would rather be making a hardcore RPG they can have pride in.

As GenkiGenga said, the developers could suddenly announce this game is text-based. I still backed it because of the creator's backstories, but I feel more uneasy about this campaign than I often do. I've seen many campaigns and from my perspective it was not done up to par with other high profile projects. Some things don't seem to be fully thought out, such as what if most backers want one game with both designers' full efforts rather than the two games stretch goal splitting the designers' efforts apart. I prefer to think it was just rushed rather than an attempt to scam backers.

On a tangent, Kickstarter posts have been appearing frequently enough here that it might be more organized to have one main Kickstarter news/launches thread in Open Topic. The large Kickstarter threads on the Good Old Games forum (thread has 104 pages and growing) and NeoGAF are good examples.
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Post » Thu Oct 04, 2012 3:40 pm

It probably won't be 2D. What they probably meant is old school gameplay;
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Post » Thu Oct 04, 2012 4:37 pm

This project was interesting to me, I regularly back people in kickstarter and indiegogo.

But with all projects i look at the time scale they state for their intention to complete. In my opinion I think if a game says it will take longer than 9 months then for me I would rather wait for its release and pay then when I know what I am getting.

It seems there are a lot of games appearing on kickstarter like the above that have had no development time and are saying they wont be released till 2014 or later, with little actual idea of what the final product will be.

I wish them good luck and if they create a decent oldschool rpg like fallout then I will buy it but until then Id rather keep my money, wait and see what they actually do.
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Post » Thu Oct 04, 2012 4:51 pm

@Kiyoshi
This ^

even tho old 2d rpg's are considered "old-school", the REAL old school rpgs are those played with paper, pencil, dices and some guy narrating the story, no computer related...

if they manage to create an rpg that brings back the feeling of playing that kind of game, wich no computer rpg ever happened to make, then i'll look forward to buy the game, but IMO, not enough info for me to help with the kickstarter atm Lobo932012-10-04 16:52:01
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Post » Thu Oct 04, 2012 5:06 pm

Is it illegal to totally finish a game, then go on kickstarter and pretend you are just starting it? Then just see how much money you collect and a few months later announce 'done!'
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Post » Thu Oct 04, 2012 11:17 pm

The other day I was reading a blog post published by that lady.
She seems to be very knowledgeable about games in general.
Also, her partner is part of the team that created Doom and other famous games. I'm pretty sure they will get there. The game might suck but they know a lot of important people.
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