Heh a new project wants 1 mill in Kickstarter

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Post » Thu Oct 04, 2012 11:17 pm

The other day I was reading a blog post published by that lady.
She seems to be very knowledgeable about games in general.
Also, her partner is part of the team that created Doom and other famous games. I'm pretty sure they will get there. The game might suck but they know a lot of important people.
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Post » Fri Oct 05, 2012 3:22 am

Two times in this thread I've seen the game fallout referred to as "Old school".
I haven't played fallout, but heard mostly good things about it.
Nevertheless, being in my 30ies, to me oldschool RPG (on computers) are the likes of Ultima Underworld (the first 3D RPG I've ever played. It was in old English when I was a kid not even understanding actual English and yet I spent hours on that game, not knowing what I was doing, still had fun. I could jump !), Eye of the beholder (Eye of the beholder II, same thing as above, a bit older, catching a few words here and there, but mostly moving my party and smashing monsters as I could), Might and Magic (I've spent a lot of time playing the III during the 2000, it was already old school then ^^).
I've played some Third Eye on table too at some point, it was funny too and "really" old school.
Ultimate hardware, your imagination

I just guess the meaning of "old school" varies from a person to an other. And staying vague they can catch attention if not backing.
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Post » Fri Oct 05, 2012 3:36 am

They don't mention the graphics anywhere, or even provide mockup. Sigh...
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Post » Fri Oct 05, 2012 5:29 am

@Kyatric

Off topic but you have to watch this: (skip to 1:40 if your in a rush) http://www.youtube.com/watch?v=WkBNKa2KXZE

So many hours spent...

on topic: I think the last rpg I played that I would consider oldschool is "The Temple of Elemental Evil". I remember trying to play Ultima Online when it came out, but it needed a 4 meg graphics card and I only had a 2. Lol.GenkiGenga2012-10-05 05:31:55
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Post » Fri Oct 05, 2012 7:22 am

What in the world are they planning to do with 1 mil? That isn't enough to build a game fun enough to play while making toast (and I don't own a toaster). Triple A titles cost 20 mil on average. Look at that picture, there are 24 people in it, lets say they clear an average of 50K per year each, that's 1.2 mil just on salaries for one year. After office space, hardware, software, insurance, travel, contractors, paying off kickstarter pledge rewards, and innumerable other costs are factored in they won't even have enough money to work on this game for a few months. Even the 3.3 mil Double Fine received from kickstarter isn't their only cash.

http://ca.ign.com/articles/2012/07/30/are-aaa-hardcore-games-doomed

http://venturebeat.com/2012/08/10/thedeanbeat-even-after-kickstarter-indie-game-maker-double-fine-is-pursuing-multiple-funding-alternatives/

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Post » Tue Oct 30, 2012 6:44 pm

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Post » Tue Oct 30, 2012 7:25 pm

I'm a bit disappointed tbh, even though I hadn't backed it up yet and that maybe indeed the pitch was bad.
One has also to take into consideration that the studio lost some other project recently (Ghost Recon Commander) leading to a wave of lay off in their studio - https://twitter.com/romero/status/263075807411458048.

Bad timing most likely impacting the "Old school" project.
Despite the ominous amount of money asked, the project was still interesting imo and I was curious to see what they would come up with.

Guess it's just on hold for now and their next kickstarte campain shall be kickass.Kyatric2012-10-30 19:26:06
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Post » Tue Oct 30, 2012 8:59 pm

I knew this, it could be another Daikatana
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