Helo! I'm a Train Wreck. :(

Get help using Construct 2

Post » Mon Sep 23, 2013 10:42 pm

Alright, i have a load of issues and i have done everything i can on my own to try and figure things out without asking for help.

I have read the manual, forums, youtube...you name it. I did everything i was suppose to (or so i thought).

A buddy and I are making a simply platform game, but we are both new to Construct. So we designed a little prototype lvl just so we can get the hang of things. For the most part we are doing pretty well. But here are my problems:

1. Every time you die, i have it to where the layout restarts after a couple of seconds allowing time for the death animation and game over text to appear. Problem is the text just appears where i originally placed it in the layout. I tried having it set to player's position upon death, but that didn't work.

2. When running the game, it runs rather smoothly until after a few attempts the background goes completely white. ????

3. I have it to where when you die a little explosion happens where you died. But sometimes the explosion happens randomly on the screen at not at the image point i placed it at.

4. There are doughnuts/donuts (Duh-Nuts in the game) that the player can collect. There is suppose to be a little purple particle effect where the duh-nut is when the player collects it. Generally it works...but most the time the particle effect just goes where it wants.

5. I also noticed that when i put things at the end of the layout (i.e. a sprite), when i run the layout it doesn't show it. I wanted a sprite to be part of the background (in this case i named the layer Foreground so i don't confuse it with the Background) but when i do that it is hidden. It only works when i give the sprite it's own layer. I already have too many layers to begin with.

Here is the .Capx file: https://docs.google.com/file/d/0ByFZ6PzKQQ2qdFZXbEQyT0VSaTA/edit?usp=sharing

Forgive my numerous errors....i know there is a lot more problems with this thing, but i don't want to burden anyone that is willing to help with even more of my BS. :/
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Post » Tue Sep 24, 2013 12:39 am

1. The text is on the UI layer with parallax = 0, so you could just centre it inside the dotted line if you want it to appear in the middle of the screen.

If you to position it at the player coordinates you need to convert them with LayerToCanvasX(layer, x, y) and LayerToCanvasY(layer, x, y).



2. Mmm no idea, looks like you might have found a bug. When it happens the debugger shows the object count going into negative numbers.

Seems to be connected to the Sparkle particles spawning.

3. You're spawning the explosion on layer 0, the background layer with parallax 0,0.

4. Same.

5. You shouldn't have the background parallax set to 0,0 because it won't scroll and you won't see anything outside of the dotted line.
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