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Post » Fri Oct 05, 2012 5:17 am

Hang on, when you say once at different times with different instances what do you mean exactly ?
Using R238 for all examples
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Post » Fri Oct 05, 2012 11:17 pm

Okay, using the ring example, say I have 3 different colored rings, red, green, and blue.

I want one of the Red rings to be worth more than the Blue, & Green, but only for a couple of seconds at, say, 00:01:30.

Using your example, and since the specific object would only be on the screen for a short time (scrolling background) , I can do this.

But instead of ALL Red rings being worth X points For X seconds After X seconds, I would like only 1 Clone of the Red ring object to be.

I meant different Clones of the same object when I said Instances, sorry for the confusion. My bad
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Post » Sat Oct 06, 2012 12:21 am

Instances is the right word to use, I think what he meant was that your sentence structure was a bit confusing.

To only apply the duration/effect to one ring at a time you'll want to use the System condition "Pick Random Instance" (or "Pick Nth Instance", if you need/want to be specific with which one is changed) together with the events for the timers, then have a boolean for the ring sprite be true for the duration and use that to detect if the player picks up a ring and if it has that boolean active. If true, add the extra points, if false just add normal points.inkBot2012-10-06 00:31:22
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Post » Sat Oct 06, 2012 3:44 am

Thanks so much guys, you saved my day.42t2012-10-07 08:22:22
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