[HELP] Admob object - FPS decrease fixable?

Discussion and feedback on Construct 2

Post » Tue Jun 30, 2015 9:58 pm

@frozenpeas
1-disable text mode in admob dashboard
2-build with crosswalk 12
3-on c2 use this (on start of layout >>> if ads is not showing (showing ads and invert it) then show ads
4-enable webgl and optimize your game (memory use and cpu usage)
5-wait for crosswalk 14-15 (since they will optimize a lot of thing and specially the issue with admob)
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Post » Wed Jul 01, 2015 8:08 pm

Thanks I've tried most of those but will try points 2 and 3 and report back soon
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Post » Thu Jul 02, 2015 12:05 am

2 - Build 12 seems more stable than 11. No crash yet and higher fps
FPS showing 59,60,61,62 when no banner is visible
3 - Banner works first time but on returning to game screen from another layout banner does not show?

When banner showing I get around 40 - 50 FPS

Another problem has occured with 12 (11 was fine) - after Inter ad the sound stops
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Post » Thu Jul 02, 2015 1:53 am

@frozenpeas
i got same problem with sound
sometimes it stops sounds but 12 is better in performance

it seem that intel is working for :
1-performance optimizing
2-admob fsp problem
3-problem related with bad performance in older device like s3

it's under crosswalk 15 project, they say that they will release it soon so we have to wait

since there is a bad fsp i will delete admob from my games and swith to revmob or appodeal (high ecpm)
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Post » Thu Jul 02, 2015 10:50 am

Switch to new Cocoon. Problem solved.
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