currypuff wrote:The problem with that is that I want to have about 100 weapons and this method would be very time consuming my way of having all the variables in a family and setting one weapon active and only choosing the stats from the active weapon would be the easiest and smallest way, only if I could figure out how to use the stats from the active object.
if you have to make 100 weapons and you don'w want to use one sprite for all of theme (considering 2 animation per weapon) you are right, will be very confusing.
if you use a similar weapons, you can choose different way to achieve that, one for example is just make an invisible sprite with all variables that spawn just another sprite with the design of the weapons.
you can also divide the weapons for typology. like make 5 sprite for all weapons... for the variables, you can put into the family and make there.
it depends how you make the weapons... so I suggest you to try without any graphics, just make a square with different frame of fire/reload and try the best method for you