Help - Button sequence event for platform game

For questions about using Classic.

Post » Fri Aug 19, 2011 11:30 pm

Hey guys, im wondering how to make an event...


When you encounter an enemy, the mouse and the keyboard must be temporally desactivated, then the button sequence mini-game activates.

Look this pic below



Do you know what does mean this picture? i hope you understand it.

Finally, if this action is completed, return the mouse and keyboard.


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Post » Sat Aug 20, 2011 2:53 pm

Create a global, e.g. 'quicktimeevent'
Create an event
    + 'quicktimeevent' Equal to 0
    and make all of the normal mouse&keyboard events sub-events of this one

Create an event
    + 'quicktimeevent' Equal to 1
    and make all the mouse&keyboard events, that control those short button sequences, sub-events of this one

Last but not least create events that set 'quicktimeevent' to 1 when such a sequence starts, and to 0 if it has ended.
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Post » Mon Aug 22, 2011 5:12 am

Thanks for your reply!

Let me do it when i get chance and i will tell you later about the results, i will upload a cap here
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