[Help] CocoonJS Compatability

Discussion and feedback on Construct 2

Post » Sat Mar 22, 2014 4:56 am

I launched a thread on Ludei's site. They are still cleaning up at GDC i'm sure, so I don't expect much this week.

http://support.ludei.com/hc/communities/public/questions/200878827-Construct-2-Support-for-9-Patch-and-Audio

I wanted to make a list of issues I'm seeing in Cocoon, and ask if anyone has work around.

*Terrible FPS on first load, there is a noticeable lag as it loads everything into memory I am guessing
*9Patch looks terrible on Android (sprites look like noise/static)
*Audio doesn't start [/list]or restart after muted correctly (depends on platform)
*Tiled Backgrounds go fubar when they are smallish (related to 9patch?)
*Particles don't work on iOS, and sometimes buggy on Android (sprites look like noise/static)
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Post » Sat Mar 22, 2014 7:12 am

They will not care about this... now they are focused on apps.
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Post » Sat Mar 22, 2014 9:26 pm

Joannesalfa wrote:They will not care about this... now they are focused on apps.


I don't think they can abandon the base like that, I mean they were marketing as a games company, not so much apps. If it's just apps, they will get steamrolled by Xamarian, Telerik, the rest of the apps crew.
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