Help combinig parts in an RTS

For questions about using Classic.

Post » Thu Oct 14, 2010 11:07 am

Hi,
I'm pretty new to Construct, but I've went through a couple of tutorials etc.

I want to try out making an RTS where you can choose which parts you want on your tanks.
The turrets are easy, the problem I have is how to stick the wheel sprites to the body at runtime.
Bone movement works wonderfully in design time, but I want to be able to do it dynamically with different parts.

Is this possible? Any Suggestions, or should I drop the wheels and keep it simple with just different bodies and turrets to choose?
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Post » Thu Oct 14, 2010 2:01 pm

[quote="Po10c":y4p6ff36]Hi,
I'm pretty new to Construct, but I've went through a couple of tutorials etc.

I want to try out making an RTS where you can choose which parts you want on your tanks.
The turrets are easy, the problem I have is how to stick the wheel sprites to the body at runtime.
Bone movement works wonderfully in design time, but I want to be able to do it dynamically with different parts.

Is this possible? Any Suggestions, or should I drop the wheels and keep it simple with just different bodies and turrets to choose?[/quote:y4p6ff36]


How complicated are the wheels? You may be able to make them all the same sprite and just switch between animations. Also, you might be able to use image points to your advantage.

Do let me know if I need explain more.
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Post » Fri Oct 15, 2010 10:09 am

The wheels are pretty simple, but I get your point.
I've now made the bodies and wheels into single sprites with anims and it looks good.
Only it would have been nice to have the wheels be destructible and give tanks abilaties like moving over obstacles etc.

Perhaps a plugin for making sprites stick together dynamically would be useful in a lot of cases?
Anyway, Thanks
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