I'm thinking about making a driving game, and I wanted to know what would be the best system to use for controlling / dictating the path of my AI vehicles.
I'd like the cars to be able to drive along in individual lanes, and possibly occasionally change lanes. I'm hoping to make a selection of both straight and curved roads, so the AI cars will also need to be able to follow curved paths.
I was wondering if I could use the Pathfinder behaviour to control the movement of vehicles, but wasn't sure if this would work. So far I've only seen pathfinder examples which use a grid system, and I would need vehicles to sometimes move along a nice smooth curved road.
Can anyone could offer me some advice?